Game Engine Social Network Integration

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Solution Overview

Problem

Online games lack integration of user-generated content and real-time social interactions, making them less engaging and less 'social' compared to social networking sites.

Innovation Solution

A system that connects a social networking platform with an online game engine, allowing users to access and interact with their social network content within the game, including posting and replying to messages, and providing a feature to send gifts, while synchronizing data between the social network and the game.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If social network features are integrated into the online game, then user engagement and interactivity are improved, but system complexity increases

Engineering Contradiction:
Improvesocial interaction capabilityVSAvoidsystem integration complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent merges social network functionality with online game operations by integrating message posting, gift sending, and social interaction features directly into the game interface. The game server acts as an intermediary that combines game state management with social network data synchronization, allowing players to interact with both game elements and social network contacts within a unified system.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The game server is designed to perform multiple functions: it manages game state, handles player inputs, synchronizes social network data, and facilitates both game play and social interactions. This multi-functional approach allows a single system to handle both traditional gaming operations and social networking features without requiring completely separate infrastructure.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Productivity

If real-time social network content is displayed within the game, then player engagement is improved, but data synchronization complexity increases

Engineering Contradiction:
Improveplayer engagementVSAvoiddata synchronization complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system implements continuous feedback loops where the game server regularly checks for new social network content (messages, gifts, posts) and updates the game interface in real-time. When players interact with social features within the game, the system provides immediate feedback by updating their social network status and notifying relevant contacts, creating a dynamic synchronization mechanism.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The game server pre-establishes data synchronization protocols and maintains cached versions of social network data to reduce real-time synchronization complexity. By preparing data structures and synchronization routines in advance, the system can quickly integrate social network content into the game interface without causing performance degradation during active gameplay.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If multiple interaction features (messaging, gifts, posts) are integrated, then user experience is improved, but system resource consumption increases

Engineering Contradiction:
Improveinteraction feature varietyVSAvoidsystem resource consumption
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by moving object

Solution Approach 1:

The system implements selective loading and rendering of social interaction features based on player needs and game context. Not all social features are actively maintained or displayed for every player at all times - the system dynamically activates messaging, gifts, or posting capabilities based on current game state and player preferences, reducing unnecessary resource consumption while maintaining feature availability.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS11547943B2Providing social network content in games
Publication Date: 2023.01.10 ZYNGA INC
  • US11547943B2 patent drawing
  • US11547943B2 patent drawing
  • US11547943B2 patent drawing

AI summary

An apparatus and method for providing social network content in an online game is disclosed herein. Content is obtained from a social network site and is displayed within the game. The game also provides a mechanism for the user of the game to generate content to the posted within the social network from within the game. Such generated content is automatically posted in the social network for a recipient specified by the user.