Game Entity Movement Control for Collection Run Engagement
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Solution Overview
Problem
Computer devices face challenges in providing engaging and rewarding gameplay, especially on devices with limited display resources, such as smartphones and tablets, where runner games often lose user engagement due to increasing difficulty and lack of feedback mechanisms.
Innovation Solution
A computer device configured to provide a game with a user interface that allows users to control a game entity for resource collection, featuring a display that shows the entity's movement, and a processor that determines collected resources, provides further items, and offers battle options, item creation, and resource management, ensuring continuous engagement through progressive challenges and rewards.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If the game provides progressive challenges and increasing difficulty to maintain engagement, then user engagement is improved, but the game becomes too hard for some players causing them to quit
Solution Approach 1:
The game dynamically adjusts difficulty based on player performance and provides multiple path options (safe path vs risky paths) that allow players to self-regulate their challenge level. The system adapts to individual player preferences rather than imposing a fixed difficulty curve.
Solution Approach 2:
The game changes key parameters such as resource availability, path safety, and challenge intensity based on player choices and performance. Different path options present different parameter configurations (e.g., higher risk paths may offer better rewards) allowing players to adjust their experience.
2Adaptability or versatility
If the game provides multiple features and mechanics (resource collection, battles, item creation) to enhance engagement, then gameplay depth is improved, but device complexity increases on limited resources
Solution Approach 1:
Multiple game mechanics (resource collection, battles, item creation, upgrades) are merged into a unified gameplay loop. The resource management system ties together all these features, allowing players to collect resources in one context and use them in other contexts, creating interconnected gameplay without requiring separate complex systems.
Solution Approach 2:
The resource management system serves multiple functions simultaneously: it tracks inventory, determines upgrade availability, fuels battle mechanics, and enables item creation. This universal resource system provides gameplay depth without requiring separate complex management systems for each feature.
3Reliability
If the game provides detailed feedback and reward mechanisms to reinforce player success, then user engagement is improved, but the interface complexity increases on limited display resources
Solution Approach 1:
The game implements continuous feedback loops where player actions immediately affect resource availability, unlock new options, and provide visible progress indicators. The system provides feedback on what resources are needed for upgrades, what paths are available, and what rewards can be obtained, allowing players to make informed decisions without overwhelming information.
Data Source
AI summary
A computer device has a user interface which receives user input to control movement of a game entity in a collection run of a computer implemented game. The computer device has a display which displays the game entity moving in response to the user input in the collection run. At least one processor of the computer device determines resources collected by the movement of game entity in the collection run. When one or more required resources have been collected, the at least one processor causes, in response to user input. one or more further items for the computer implemented game to be provided.


