Real-Time Game Environment Manipulation via Shape Recognition

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Solution Overview

Problem

Video games typically restrict users to manipulating characters within pre-designed, finite environments, limiting user interaction and creativity in altering gameplay mechanics and environments.

Innovation Solution

A method and apparatus that allows users to manipulate gameplay mechanics and environments in real-time using a video game controller with a tablet input device, enabling users to draw features within the game environment, match them with rendered objects, and insert these objects into the environment, thereby altering the game space and character interactions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the video game environment is pre-designed and finite, then the game development is simplified and consistent, but the user's ability to manipulate and alter the environment is limited

Engineering Contradiction:
Improveuser manipulation capabilityVSAvoidgame environment structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent transforms the static, pre-designed game environment into a dynamic one where users can manipulate and alter features in real-time. The system allows users to draw shapes and insert rendered objects during gameplay, making the environment adaptable and flexible rather than fixed and rigid.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent adds a new dimension of user interaction by introducing a tablet interface that enables drawing and shape creation. This additional input dimension allows users to directly manipulate the game environment beyond traditional controller inputs, expanding the ways users can interact with and alter the game space.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Ease of operation

If traditional video game controllers are used, then the device is simple and easy to manufacture, but the input capabilities for manipulating game features are limited

Engineering Contradiction:
Improveinput capabilityVSAvoidcontroller structure
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent combines a traditional video game controller with a tablet interface into a single integrated device. This merging allows the controller to provide both conventional button inputs and advanced drawing/capturing capabilities, enhancing input versatility without requiring separate devices.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The controller is designed to perform multiple functions: traditional button presses for standard game control and tablet drawing for environment manipulation. This multi-functionality allows a single device to serve both conventional gaming needs and advanced creative manipulation, improving ease of operation across different task types.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS8702510B2Method and apparatus for user-selected manipulation of gameplay mechanics
Publication Date: 2014.04.22 DISNEY ENTERPRISES INC
  • US8702510B2 patent drawing
  • US8702510B2 patent drawing
  • US8702510B2 patent drawing

AI summary

One particular implementation of the present invention may take the form of a method and system for a user of a video game to alter game scenes, objects and models in real-time by drawing shapes within the video game environment during game play. The method may include artificial intelligent reactions by the gameplay mechanics to the user-selected alterations to the video game as the alterations are made. More particularly, one method for manipulating a video game may allow the user to alter the environment of the video game by using a drawing tool to draw shapes within the video game environment. The video game may recognize the shape drawn within the game and generate a rendered shape corresponding to the drawn shape. The user may also alter character models or sprites within the video game to stretch or shrink the model. Further, the above methods may occur within a two-dimensional or three-dimensional video game environment. The user may use a video game controller including a tablet-type device to facilitate the user drawing a shape within the video game environment.