Game System Evaluation Parameter Update Mechanism
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Solution Overview
Problem
Existing multiplayer game systems lack mechanisms to effectively encourage praise and good evaluation of gameplay among players, leading to potential dissatisfaction and unfair competition.
Innovation Solution
An information processing system that includes a game performer for multiplayer games, a common parameter updater that adjusts parameters based on player evaluations, and an image generator for displaying game images, which collectively encourage positive gameplay evaluations.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If a multiplayer game system allows players to evaluate gameplay, then player satisfaction and positive evaluation are improved, but competition fairness and player motivation may deteriorate if evaluation results are publicly displayed
Solution Approach 1:
The patent applies local quality by differentiating the treatment of evaluation results for different player roles. Team leaders have their evaluation results publicly displayed and used for rewards, while individual players do not see their personal evaluation results. This localized differentiation maintains competition motivation for leaders while preventing unfair competition perception among individual players.
Solution Approach 2:
The system uses the team leader as an intermediary between individual players and the evaluation system. Individual players submit evaluations, but the team leader aggregates and represents these evaluations to the system. This intermediary structure allows evaluation to be collected from all players while preventing direct public comparison that could create unfair competition perception.
2Productivity
If evaluation results are publicly displayed to encourage competition, then player motivation is improved, but player satisfaction deteriorates due to perceived unfair competition
Solution Approach 1:
The patent applies local quality by differentiating the treatment of evaluation results for different player roles. Team leaders have their evaluation results publicly displayed and used for rewards, while individual players do not see their personal evaluation results. This localized differentiation maintains competition motivation for leaders while preventing unfair competition perception among individual players.
Solution Approach 2:
The system segments the player population into team leaders and individual players, applying different visibility rules to evaluation results based on role. This segmentation allows the system to maintain motivation through public recognition for leaders while protecting individual players from demotivating comparisons.
3Productivity
If individual player evaluation results are displayed, then competition motivation is improved, but team cooperation deteriorates due to focus on individual performance
Solution Approach 1:
The patent merges individual evaluation results into a team-level representation. The team leader's evaluation score becomes the representative score for the entire team, combining individual contributions into a unified team metric. This merging maintains competition motivation through scoring while preserving team cooperation by eliminating individual performance comparisons within the team.
Solution Approach 2:
The system creates equipotentiality by making all team members equal in terms of evaluation representation. Since the team leader's score represents the entire team, all members benefit equally from the evaluation mechanism without individual differentiation, thus maintaining team cooperation while preserving competition motivation at the team level.
Data Source
AI summary
A non-limiting example game system includes a main body apparatus, and this main body apparatus performs communication with another main body apparatus in a communication game to play a virtual game. The virtual game is a multiplayer game that a plurality of players play a game, and after ending a main story of the virtual game, each player evaluates the communication game this time and an opponent player. Evaluation is performed by applauding to an opponent player and oneself. An in-game currency according to a total number of the applause of respective player is obtained, and the total number obtained in the past communication play is further accumulated. The number of selectable titles is increased according to the accumulated total number.


