Game Event Discrepancy Resolution System
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Solution Overview
Problem
In amateur sports, such as high school or youth baseball, scorekeeping is often inaccurate due to subjective judgment, lack of expertise among scorekeepers, and statistical bias, leading to discrepancies between scorekeepers' records, which can result in incomplete and unreliable game statistics.
Innovation Solution
A system comprising personal computing devices and a remote server that compares and reconciles scorekeeping records from multiple scorekeepers, providing a discrepancy report and allowing scorekeepers to select the accurate recording, ensuring a unified and accurate game record.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Quantity of substance
If multiple scorekeepers independently record game events, then the quantity of recorded events increases, but the reliability of the records decreases due to discrepancies and subjective judgment
Solution Approach 1:
The patent combines multiple independent scorekeeping records into a single unified record by comparing discrepancies between scorekeepers and resolving them through predefined rules and user input, thereby maintaining reliability while capturing comprehensive game events
Solution Approach 2:
The system implements feedback mechanisms where discrepancy reports are generated and presented to users for resolution, allowing continuous improvement of record accuracy through iterative comparison and correction of conflicting entries
2Measurement precision
If video playback is used to correct scorekeeping errors, then measurement precision improves, but loss of time increases due to game disruption
Solution Approach 1:
The system performs preliminary comparison and identification of discrepancies between scorekeepers during or immediately after game events, allowing for quick resolution without requiring time-consuming video playback analysis
Solution Approach 2:
The patent replaces the mechanical process of video playback review with an automated digital comparison system that electronically analyzes and flags discrepancies between scorekeeping records, significantly reducing the time required for error detection and correction
3Ease of operation
If paper scorekeeping is used, then ease of operation improves, but loss of information increases due to manual summarization requirements
Solution Approach 1:
The system creates digital copies of scorekeeping records that preserve complete game event data without requiring manual summarization, allowing for automated processing and analysis while maintaining ease of data entry through standardized interfaces
Solution Approach 2:
The digital scorekeeping system serves multiple functions simultaneously: it records game events, automatically compares records between scorekeepers, generates discrepancy reports, and produces finalized statistics, eliminating the need for separate manual summarization steps
4Ease of operation
If team scorekeepers record their own players' statistics, then ease of operation improves, but objectivity deteriorates due to statistical bias
Solution Approach 1:
The system merges records from opposing scorekeepers and automatically identifies and flags discrepancies, creating an objective combined record that neutralizes individual bias through cross-verification
Solution Approach 2:
The system applies different processing rules to different types of game events, with objective events automatically verified through comparison while allowing subjective judgments to be reviewed and resolved through predefined criteria
Data Source
AI summary
Systems and methods for resolving discrepancies between recordings made by multiple scorekeepers for a game comprising discrete events. In an example, a discrepancy resolving system include at least two personal computing devices and a remote server connected thereto, wherein each of the personal computing devices and the server is equipped with software which enables the personal computing devices to receive recordings of game events from a different scorekeeper, sending such recordings to the server, where the recordings from different scorekeepers are compared and discrepancies detected. The discrepancies are sent back to the computing devices for further responses from the scorekeepers. When the responses from different scorekeepers agree with each other, the discrepancies are resolved. When all scorekeepers resolve all discrepancies and agree that the game is over and all game events have been recorded, all versions of game event recordings are identical, and can be merged into one completed, official, scorekeeping record.


