Video Game Event Leveling System for Party Formation
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Solution Overview
Problem
In MMORPGs, new players face difficulties forming parties with higher-level players due to significant level differences, leading to a reduced desire to participate as lower-level players become easily overwhelmed and unable to contribute effectively in events or dungeons, resulting in a disparity that discourages involvement.
Innovation Solution
A system where player characters are set to a predetermined initial level for events, allowing them to participate and progress equally, with level-ups and privileges granted based on in-event conditions, enabling mixed-level parties and encouraging participation by offering rewards.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If player characters are allowed to form parties with significant level differences, then new players can participate in events with higher-level players, but lower-level players become easily overwhelmed and unable to contribute effectively
Solution Approach 1:
The patent applies local quality by differentiating between global player levels and event-specific levels. Players retain their original level characteristics outside events but receive adjusted event-specific levels that are more appropriate for the event context, allowing them to contribute effectively while maintaining party formation flexibility
Solution Approach 2:
The patent changes the level parameter dynamically based on event context. When players enter an event, their level parameter is adjusted to an event-specific level that is more suitable for the event's difficulty, enabling lower-level players to contribute meaningfully without preventing party formation with higher-level players
2Ease of operation
If player characters are set to predetermined initial level for events, then the playing field is leveled and participation is encouraged, but the original level difference that reflects player skill and experience is lost
Solution Approach 1:
The patent segments the level system into two distinct components: original level (retained outside events) and event-specific level (applied during events). This segmentation allows the game to maintain both the leveling effect (original level) and fair play in events (event-specific level), preventing loss of information while ensuring accessibility
3Adaptability or versatility
If lower-level players form parties with higher-level players, then mixed-level parties can be created, but the merit to form a party is reduced for higher-level players due to the level gap
Solution Approach 1:
The patent changes the level parameter to event-specific levels that reduce the effective level gap during events. This makes party formation more attractive for higher-level players since the performance disparity is minimized, while still allowing flexible party composition with players of different original levels
Data Source
AI summary
A non-transitory computer-readable medium including a video game processing program product for causing a server to realize functions to control progress of a video game in response to an operation of a user is provided. The functions include: an event participation managing function configured to receive participation in an event from at least one of users; an initial level setting function configured to set a level of a player character in the event to a predetermined initial level regardless of a level thereof indicating a degree of strength outside the event of the player character, and to cause the event to start after setting; a level-up determining function configured to manage a predetermined condition to raise the level of the player character in the event; and a privilege giving function configured to give a privilege in the event to the player character or the user.


