Game Event Marker System for Automated Video Highlighting
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Solution Overview
Problem
Long gameplay videos often contain repetitive content, making it tedious for players to manually search and edit recordings to highlight interesting events, leading to a lack of sharing and viewing of significant moments.
Innovation Solution
A system comprising a game controller module, trigger satisfaction module, metadata module, and marker module that identifies and marks significant events during gameplay based on predefined trigger conditions, allowing viewers to jump to interesting segments through a timeline with annotations.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If manual searching and editing of long gameplay videos is performed, then interesting events can be identified, but the process becomes tedious and time-consuming
Solution Approach 1:
The system performs preliminary analysis during gameplay recording by monitoring for predefined trigger conditions (achievements, milestones, significant events). This preliminary identification of interesting moments eliminates the need for manual scanning during editing, directly resolving the contradiction by preparing event data in advance.
Solution Approach 2:
The gameplay video system automatically identifies and tags interesting events using embedded trigger conditions and event detection algorithms. The system serves itself by autonomously analyzing its own recording data structure to generate event markers, eliminating the need for external manual editing intervention.
2Loss of information
If manual scanning of all footage is performed to find interesting events, then significant moments can be flagged, but the task becomes tedious and may not be undertaken
Solution Approach 1:
The video recording is segmented into discrete events based on trigger conditions (achievements, milestones, significant gameplay moments). Each segment is independently identified and tagged with metadata, transforming a continuous tedious scanning task into automated discrete event detection, thereby improving both completeness and ease of operation.
Solution Approach 2:
An automated event detection system acts as an intermediary between the raw gameplay footage and the final edited video. This intermediary layer analyzes the video data structure, detects trigger conditions, and generates event markers automatically, eliminating the need for manual scanning while ensuring comprehensive event detection.
3Reliability
If long recordings are generated to capture complete gameplay, then all events are recorded, but finding and highlighting interesting events becomes difficult
Solution Approach 1:
During the recording phase, the system performs preliminary identification of interesting events by monitoring for predefined trigger conditions. Event markers and metadata are embedded in the video data structure during recording itself, so that when editing occurs, the complex task of finding events is already resolved by the pre-identified markers.
Solution Approach 2:
The manual mechanical process of scanning and identifying events is replaced with an automated electronic system that monitors gameplay data, detects trigger conditions, and generates event markers. This substitution transforms a complex manual editing operation into a simple automated process, reducing editing complexity while maintaining complete event recording.
Data Source
AI summary
In some embodiments, a system comprises a game controller module, a trigger satisfaction module, a metadata module, and a marker module. The game controller module may be configured to receive user control signals and execute gameplay based on the user control signals. The trigger satisfaction module may be configured to determine whether one or more events that occur during the gameplay satisfy one or more trigger conditions of a trigger. The metadata module may be configured to generate one or more trigger satisfaction indicators based on the satisfaction of the one or more trigger conditions of the trigger. The marker module may be configured to associate the one or more trigger satisfaction indicators with video of the gameplay to generate one or more game event markers to be used to enable a viewer to jump to one or more game segments associated with the trigger.


