Game Event Notification System for Live Streaming
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Solution Overview
Problem
In live game streaming, audience comments have limited impact on game progress, and when numerous requests for intervention occur simultaneously, it becomes difficult for both the contributor and audience to understand the game status, leading to a loss of excitement and increased processing loads.
Innovation Solution
A game execution device with a receiver, event controller, and selector that manages event notifications by prioritizing and limiting the number of events notified during a short time period, ensuring the contributor and audience can follow the game status without overwhelming loads.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a large number of events are notified simultaneously when many audiences request intervention, then the audience can have greater impact on game progress, but it becomes difficult for the contributor and audience to understand the game status and processing loads increase
Solution Approach 1:
The patent applies partial action by selectively notifying only a predetermined number of significant events rather than all events. The event selection unit chooses events based on importance criteria, notifying only those that meet the threshold. This resolves the contradiction by providing sufficient audience impact through selective notification while preventing processing overload by excluding less significant events from the notification stream.
Solution Approach 2:
The patent changes the parameter of event notification from binary (notify all or none) to graded (notify based on significance threshold). By introducing an importance criterion and selecting events that exceed a predetermined threshold, the system transforms the notification parameter from quantity-based to quality-based, allowing meaningful audience impact while controlling processing load through intelligent filtering.
2Loss of information
If all events occurring in a short time period are notified, then complete information is provided, but the contributor and audience cannot understand the game status due to information overload
Solution Approach 1:
The patent extracts only the most significant events from the complete set of events using an event selection unit. This unit identifies and extracts events that meet a predetermined importance criterion, separating them from less significant events. This resolves the contradiction by providing complete information about significant events while filtering out noise that would hinder game status understanding, achieving selective information completeness.
Solution Approach 2:
The patent applies partial action by notifying only a subset of events rather than all events. The event selection unit determines which events are significant enough to notify, creating a partial notification set that maintains essential information completeness while preventing information overload. This selective approach ensures the contributor and audience can understand game status without being overwhelmed by excessive notifications.
3Adaptability or versatility
If audience comments are allowed to influence game progress, then interactive gaming experience is enhanced, but the contributor may overlook or ignore comments reducing their actual impact
Solution Approach 1:
The patent implements feedback by creating a closed-loop system where audience comments directly influence game events, which are then notified back to audiences. The event generation unit creates events based on audience comments, and the notification system provides feedback to both the contributor and audiences about the impact of their comments. This ensures reliable impact by making the feedback loop automatic and traceable, enhancing interactive gaming experience with dependable audience influence.
Solution Approach 2:
The patent introduces an event management system as an intermediary between audience comments and game progress. Rather than relying on the contributor to manually process comments, the system automatically translates comments into events through the event generation unit. This intermediary mechanism ensures reliable impact by systematically converting audience input into actionable game events, preventing comments from being overlooked while enhancing interactive gaming experience.
Data Source
AI summary
According to one aspect of the present invention, the game execution device includes a receiver, an event controller, a selector, and a generator. The receiver receives a request for generating an event based on a request for executing intervention from an auxiliary server, which receives the request for executing intervention to the game issued by a terminal of audience of a real-time play video of the game. The event controller controls events that occur in the game, at least in response to requests for generating events. The selector selects events subject to notification up to a predetermined number of the first events that occur in the game during the first period. The generator generates notification data to inform a game player of the occurrence of events subject to notification.


