Game Event Prediction for Real-Time Video Observation

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

It is challenging for third parties to effectively observe and understand fast-paced game progress, especially when crucial events occur, due to quick control and screen changes in games, making it difficult to grasp the overall game situation from videos displayed on a game terminal or during live broadcasts.

Innovation Solution

A method is provided to predict game events by storing event standard conditions of game variables, monitoring their values during gameplay, and placing an observing camera to capture and generate videos of predicted events, allowing for easier observation of game situations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Speed

If real-time game broadcasting is provided with fast-paced gameplay, then the game progresses quickly and entertainment value increases, but it becomes difficult for third parties to observe and understand the game situation

Engineering Contradiction:
Improvegame progress speedVSAvoidgame situation understanding
Core Design Contradiction:
SpeedVSLoss of information

Solution Approach 1:

The system performs preliminary actions by predicting future game events before they occur. It analyzes current game states, forecasts upcoming events such as character deaths or item acquisitions, and prepares optimized camera views in advance. This allows the broadcasting system to switch to the correct observation angle just before the event happens, ensuring viewers can clearly see fast-paced game events without missing crucial moments.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system introduces an intermediary component - the event prediction and camera control system - that mediates between the fast-paced game gameplay and the broadcasting observation. This intermediary predicts game events, determines optimal camera positions, and controls camera switching, thereby bridging the gap between rapid game progression and viewer comprehension by providing pre-positioned observation angles for upcoming events.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Measurement precision

If multiple camera angles are used to capture game events, then observation quality improves, but system complexity and response time increase

Engineering Contradiction:
Improveevent observation qualityVSAvoidcamera system complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The system pre-calculates and stores optimal camera positions for various game events before they occur. When a game event is predicted, the system quickly retrieves the pre-determined camera angle from storage rather than calculating it in real-time. This preliminary preparation of camera positions allows for high observation quality with fast switching, reducing the complexity of real-time camera control while maintaining multiple angle capabilities.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system changes camera parameters (position, angle, focus) based on predicted game events rather than using fixed camera positions. By dynamically adjusting camera parameters according to the predicted event type and location, the system achieves high observation quality with fewer physical cameras, reducing system complexity while maintaining the ability to capture multiple angles of fast-paced game events.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS10376794B2Method of providing observing service using event prediction in game
Publication Date: 2019.08.13 STOIC ENTERTAINMENT CO LTD
  • US10376794B2 patent drawing

AI summary

Provided is a method of providing an observing service using event prediction in a game, in which a method of predicting various events that may occur in a game space during a game play so as to observe a situation where the events are occurring is provided.According to the method of providing an observing service using event prediction in a game, various game events occurring during a game play may be predicted so as to effectively generate videos of the events.