Game Event Reward Distribution for Early Event Termination

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Solution Overview

Problem

In games with limited-time events, early termination can result in users missing out on planned rewards, leading to disappointment and reduced motivation to participate, as the event ending condition may be met before the scheduled period, leaving some rewards unclaimed.

Innovation Solution

An information processing system that allows game events to be held over multiple unit periods, with rewards presented and given based on participation, ensuring that users receive all promised rewards even if the event ends early by implementing a secondary reward distribution mechanism that compensates for unclaimed rewards when the event concludes prematurely.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If the event holding period is set in advance with a predetermined number of unit periods, then users are provided with clear expectations for reward distribution, but the event may end early causing some rewards to remain unclaimed and leading to user disappointment

Engineering Contradiction:
Improveuser expectation fulfillmentVSAvoidunclaimed rewards
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The system performs preliminary action by distributing unclaimed participation rewards to users who participated in the event before it ended early. The server identifies rewards that were not claimed due to early termination and automatically distributes them, ensuring users receive all rewards they were entitled to participate for

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system implements feedback by monitoring the event ending condition and comparing it with the scheduled holding period. When early termination is detected, the system triggers a compensation mechanism that identifies unclaimed rewards and redistributes them, creating a closed-loop feedback system that ensures user expectations are met

Inventive Principle:
Principle #23Feedback

2Productivity

If the event ends early when the advancement status satisfies the ending condition, then the game can progress efficiently, but users lose the opportunity to claim planned participation rewards

Engineering Contradiction:
Improveevent progression efficiencyVSAvoidnumber of claimed rewards
Core Design Contradiction:
ProductivityVSQuantity of substance

Solution Approach 1:

The system applies discarding and recovering by identifying rewards that were discarded (unclaimed) due to early event termination and recovering them through automatic redistribution. The server detects which participation rewards were not claimed and redistributes them to eligible users, ensuring no rewards are permanently lost

Inventive Principle:
Principle #34Discarding and recovering

3Device complexity

If participation rewards are given only during the event holding period, then the event structure remains simple and clear, but users may feel cheated when the event ends early and they don't receive all promised rewards

Engineering Contradiction:
Improvereward distribution systemVSAvoiduser disappointment
Core Design Contradiction:
Device complexityVSObject-affected harmful factors

Solution Approach 1:

The system extracts the reward distribution function into a separate compensation mechanism that operates independently from the main event structure. When early termination occurs, the system extracts unclaimed rewards from the event data and distributes them through a dedicated compensation process, keeping the main event structure simple while adding targeted complexity only when needed

Inventive Principle:
Principle #2Taking out (Extraction)

Data Source

PatentUS11416883B2Information processing system, non-transitory computer-readable storage medium having stored information processing program therein, information processing apparatus, and information processing method
Publication Date: 2022.08.16 NINTENDO CO LTD
  • US11416883B2 patent drawing
  • US11416883B2 patent drawing
  • US11416883B2 patent drawing

AI summary

Information about a plurality of participation rewards to be given upon participation in a game event during each unit period in a period in which the event is held, is presented to a user. An upper limit number of unit periods for giving, and the reward contents, are set in advance. In accordance with event participation, participation rewards corresponding to the unit periods in which the participation timings are included are given to the user. The event advancement status is updated on the basis of the event participation by each user. If an ending condition is satisfied, event advancement is ended. If the number of times the unit period has come until the end of the event since the start thereof is smaller than the upper limit number of unit periods in which the rewards can be given, at least one of non-given participation rewards is given to the user.