Video Game Event Synchronization via Segmented User Fields
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Solution Overview
Problem
Conventional video game systems fail to maintain high interest and engagement among all players due to the dominance of stronger users, leading to reduced participation and enjoyment, as they often share a common virtual game space where the progress of events can be overshadowed by a single stronger player.
Innovation Solution
A system and medium that allow multiple users to participate in synchronized events with unique game fields and enemy characters, where the progress of the event is controlled based on user input, enabling each player to have a distinct and engaging experience by displaying and interacting with enemy characters specific to their field.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Speed
If multiple users share a common virtual game space, then real-time interaction and synchronization are improved, but the engagement and interest of weaker users deteriorate due to dominance by stronger users
Solution Approach 1:
The patent divides the common virtual game space into multiple independent game fields, each assigned to a specific user. This segmentation allows each user to have their own dedicated space where they can interact with enemy characters and progress events independently, preventing stronger users from dominating the entire shared space while maintaining real-time synchronization across all segments.
Solution Approach 2:
The patent implements local quality by providing unique game fields and enemy characters tailored to each user's characteristics. Each user experiences a customized game environment with specific enemy types and challenges appropriate to their skill level, ensuring that weaker users can engage meaningfully without being overwhelmed by stronger users' capabilities in a shared space.
2Productivity
If a stronger user dominates the common game space, then event progress efficiency is improved, but the importance and interest of other users' play deteriorates
Solution Approach 1:
By segmenting the game space into user-specific fields, the patent ensures that each user's progress in their own field contributes meaningfully to the overall event progression. While stronger users may progress faster in their individual fields, weaker users can also make meaningful progress in their own customized fields, maintaining their sense of importance and engagement without being overshadowed by stronger players' dominance in a shared space.
3Device complexity
If users share a common game field, then system complexity is reduced, but the uniqueness and engagement of individual user experiences deteriorates
Solution Approach 1:
The patent segments the game system into multiple independent game fields, each with its own enemy characters and progress tracking. This segmentation creates unique experiences for each user while maintaining manageable system complexity through modular design, where each field operates independently but contributes to the overall event progression.
Solution Approach 2:
The patent employs parameter changes by dynamically adjusting game field parameters such as enemy character types, difficulty levels, and progression rates based on individual user characteristics. This allows each user to experience a customized game environment without requiring fundamentally different system structures, balancing uniqueness with system manageability.
Data Source
AI summary
A non-transitory computer-readable medium including a program causing a user terminal to realize functions to control progress of a video game is provided. The functions include: a receiving function configured to receive participation of a user of the user terminal in an event, a plurality of users being allowed to participate in the event, the event proceeding in synchronization with participating users who participate in the event; a displaying function causing the user terminal to display a game image, the game image containing a game field unique to the user; and a progress controlling function controlling progress of the event in which at least a part of an enemy character appears in a game field unique to at least one user of the participating users, the progress controlling function controlling progress of the event in the game field unique to the user in accordance with an input of the user.


