Game Event Table Segmentation for Dynamic Player Interaction

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Solution Overview

Problem

Conventional game systems restrict event scenarios, leading to player disinterest as they rely solely on pre-defined event tables, limiting player engagement and interaction.

Innovation Solution

A game system with a timer that allows players to create and customize event tables based on registration information, setting event conditions and parameters dynamically based on player interactions and time, enabling varied and dynamic event processes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a pre-defined event table is used to generate events, then the event generation process is simple and reliable, but the event situations become restricted and repetitive, leading to player disinterest

Engineering Contradiction:
Improveevent situation varietyVSAvoidevent table structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the event table into multiple independent parameters (first parameters with available periods, second parameters for event conditions, third parameters for event processes). This segmentation allows each parameter to be managed and selected independently, increasing event variety without requiring a completely complex restructuring of the entire event system.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces dynamics by making event parameters time-dependent and player-operation-dependent. The timer tracks elapsed time to determine available first parameters, while player operations trigger event conditions that select specific second parameters. This dynamic selection process ensures events adapt to gameplay progression and player actions, preventing repetition.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If multiple parameters and time tracking are introduced to create dynamic events, then event variety and player engagement increase, but the event processing complexity and computational requirements increase

Engineering Contradiction:
Improveevent customizationVSAvoidevent processing logic
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies preliminary action by pre-defining multiple first parameters with their available periods and pre-structuring the event table with all possible parameter combinations before gameplay begins. The timer and event condition logic are pre-programmed to automatically select appropriate parameters based on elapsed time and player operations, reducing the need for complex real-time decision-making during event processing.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent introduces the timer as an intermediary component that mediates between the event table structure and the event generation process. The timer tracks elapsed time and provides time information that automatically determines which first parameters are available for selection. This intermediary simplifies the processing logic by decoupling time-based parameter selection from the main event generation flow.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Ease of operation

If events are generated based solely on pre-defined tables, then the system is easy to operate and maintain, but player interest decreases due to repetitive scenarios

Engineering Contradiction:
Improveevent generation processVSAvoidevent scenario diversity
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent implements self-service by enabling the event system to automatically select and generate appropriate events based on pre-defined parameters, timer information, and player operations. The event generation process does not require manual intervention or complex configuration during gameplay - the system autonomously determines which first parameter is available based on time, selects the appropriate second parameter based on player operations, and generates the corresponding event process, maintaining ease of operation while increasing diversity.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS8753181B2Game system, program, and information storage medium
Publication Date: 2014.06.17 BANDAI NAMCO ENTERTAINMENT INC
  • US8753181B2 patent drawing
  • US8753181B2 patent drawing
  • US8753181B2 patent drawing

AI summary

A program for a game device having a timer, the program causing a computer to function as: an event table storage section which stores an event table created based on registration information input by a player, the event table defining a plurality of first parameters used for an event process and an available period of each of the first parameters; an event condition setting section which determines whether or not the player has performed a predetermined operation, detects an operation timing of the predetermined operation when the predetermined operation has been determined to have been performed, sets a second parameter used for the event process based on the detected operation timing, and sets an event condition based on the second parameter; and an event processing section which determines whether or not the event condition has been satisfied, selects an available first parameter from the first parameters referring to the event table based on time information generated by the timer when the event condition has been determined to have been satisfied, and performs calculations based on the selected first parameter.