Game System Event Timing Coordination to Prevent Player Disruption
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Solution Overview
Problem
Existing game systems face issues where sudden start of a total event, such as a jackpot award, can disrupt the enjoyment of players at other stations, particularly during critical game moments like jackpot drawings or race reproductions, leading to decreased player satisfaction.
Innovation Solution
A game system with multiple game apparatuses and an event processing apparatus that communicate to coordinate a single total event timing, ensuring each game apparatus is in a predetermined state to minimize disruption, using an event timing determining unit and control command transmitting unit to manage game progress and synchronize events across all apparatuses.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Speed
If a show time start condition under which a jackpot award is won at any one of the stations is satisfied, a show-time performance process is immediately started across the stations, then the total event can be carried out at the earliest possible timing, but the enjoyment of other players who are enjoying critical game moments may be greatly impaired
Solution Approach 1:
The system performs preliminary actions by having each game apparatus monitor and report its current game progress state in advance. The event processing apparatus collects this information before triggering the total event, allowing it to predict future states and select an optimal timing that avoids disrupting player enjoyment. This preliminary information gathering and prediction process enables the system to choose when to start the show time performance to minimize negative impact on players.
2Loss of time
If the show time is suddenly started during a period during which another player enjoys the best part of the game machine, then the total event can be executed without delay, but the enjoyment of the other player is greatly impaired
Solution Approach 1:
The system implements feedback mechanisms where each game apparatus continuously monitors its own game progress state and reports this information to the event processing apparatus. The event processing apparatus uses this feedback to predict future game states and determine the optimal timing for starting the total event. This feedback loop ensures that the event is scheduled at a timing that minimizes disruption to player enjoyment while avoiding unnecessary delays.
3Object-affected harmful factors
If each game apparatus controls the game progress so that at the event timing a game progress situation where the total event can be carried out is achieved, then player enjoyment is maintained, but the system complexity increases due to coordination requirements
Solution Approach 1:
The system divides the complex coordination task into segments by assigning specific roles to different components. Each game apparatus is responsible for monitoring and reporting its own game progress state, while the event processing apparatus is responsible for collecting this information, predicting optimal timing, and triggering the total event. This segmentation of responsibilities simplifies the overall system architecture and makes the coordination more manageable.
Solution Approach 2:
The system merges the functions of event timing determination and total event triggering in the event processing apparatus. By combining these functions in a single centralized component, the system avoids the complexity of distributed timing coordination across multiple game apparatuses. The event processing apparatus consolidates information from all stations and makes the final timing decision, simplifying the overall coordination requirements.
Data Source
AI summary
The present invention is to be capable of inhibiting the occurrence of an instance where the enjoyment of a player who plays with the game apparatus by the total event is decreased when a single total event is carried out among two or more game apparatuses.The present game system includes: two or more game apparatuses, each of which comprises a game progress control unit for performing game progress control; and an event processing apparatus for performing a process for carrying out a single total event at the same timing by the plurality of game apparatuses. The event processing apparatus and each game apparatus are connected in a manner to enable communication. The event processing apparatus comprises: an event timing determining unit for determining an event timing at which the total event is carried out according to a predetermined event timing determining condition; and a control command transmitting unit for transmitting to each game apparatus an event control command used for carrying out the total event at the event timing determined by the event timing determining unit. The game progress control unit of each game apparatus performs the game progress control so that at the event timing relating to the event control command from the event processing apparatus, a game progress situation of each game apparatus is caused to be a previously set situation where the total event can be carried out.


