Mobile Game Event Indexing via Video Timestamp Association

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Solution Overview

Problem

Existing methods for recording and viewing sports game events are labor-intensive and time-consuming, requiring users to manually enter data while watching videos, which is inefficient and cumbersome.

Innovation Solution

A mobile application and system that allows users to efficiently record game actions and associate them with video footage, enabling real-time recording and indexing of game events, with features like video streaming, notifications, and user-friendly interfaces for viewing and interacting with game data.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If users manually enter game event data while watching videos, then game event data can be recorded, but the process becomes labor-intensive and time-consuming

Engineering Contradiction:
Improvegame event data accuracyVSAvoiddata entry time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The system enables spectators to automatically record game events using their own devices without requiring manual data entry. The mobile application allows users to capture game actions (shots, blocks, passes) automatically while viewing the game, eliminating the labor-intensive process of manual data entry while maintaining accurate event recording through user-observed input

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent replaces the mechanical process of manual data entry with an automated digital system. The mobile application captures game event data electronically through user interactions with the app interface, automatically timestamps events, and transmits data digitally to the server, substituting the manual writing and processing mechanism with an automated electronic system

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Loss of information

If users manually enter game events during video viewing, then game statistics can be augmented, but the process becomes cumbersome and inefficient

Engineering Contradiction:
Improvegame statistics completenessVSAvoiddata entry ease
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

Spectators serve themselves by using the mobile application to automatically capture and submit game event data. The system provides tools for users to independently record shots, blocks, passes, and other game actions without requiring assistance or complex procedures, thereby maintaining complete game statistics through distributed user input

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system segments the game event recording process into discrete, easily manageable categories (shots, blocks, passes, fouls). Each event type can be independently recorded through simple user actions in the mobile application, making the overall process less cumbersome while ensuring comprehensive coverage of all game statistics

Inventive Principle:
Principle #1Segmentation

3Productivity

If multiple users record game actions simultaneously, then more comprehensive game data can be collected, but system complexity increases

Engineering Contradiction:
Improvedata collection efficiencyVSAvoidsystem integration complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The mobile application serves multiple functions within a single device: capturing game events, recording user information, timestamping events, and transmitting data to the server. This multi-functional approach allows multiple users to contribute comprehensive game data without requiring different complex systems for each function, thereby increasing productivity while managing device complexity

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The server acts as an intermediary that receives, processes, and integrates data from multiple users' mobile devices. It handles the complexity of data synchronization, validation, and association with video timestamps, allowing multiple users to contribute data efficiently without each user's device needing to handle the full complexity of system integration

Inventive Principle:
Principle #24Intermediary (Mediator)

4Ease of operation

If game events are indexed with video data, then viewers can access specific events easily, but processing and storage requirements increase

Engineering Contradiction:
Improvevideo navigation easeVSAvoiddata storage volume
Core Design Contradiction:
Ease of operationVSQuantity of substance

Solution Approach 1:

The system performs preliminary indexing of game events with video timestamps as the events are recorded during the game. By pre-associating each game event with its corresponding video time reference before the user needs to view it, the system enables easy video navigation to specific events without requiring heavy post-processing or storage of multiple video copies

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system adds a temporal dimension to video storage by indexing events with precise time references. Instead of storing multiple video segments, it creates a temporal map that allows users to navigate to specific events by time, effectively reducing storage requirements while improving accessibility through a different dimension of data organization

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS9451334B1System capable of integrating user-entered game event data with corresponding video data
Publication Date: 2016.09.20 SPORTS LOGIC GROUP LLC
  • US9451334B1 patent drawing
  • US9451334B1 patent drawing
  • US9451334B1 patent drawing

AI summary

A mobile application is disclosed enabling a first sporting event spectator to efficiently record game actions and a second sporting event spectator to simultaneously record real-time video of the game actions. Using a mobile device having a touch screen, the first user can efficiently, and with limited user interaction, indicate fast paced game actions of players engaged in a sport. Using a separate mobile device, or a video system in communication with a network, the second user can record video of a presently occurring game in which the game actions occur. A system in communication with the first and second users' devices can receive indications of game actions, and receive video of the game, and associate each indicated game action with a portion of the video of the game action. The system may, for example, use these associations to generate an index that enables users to view descriptions of the game actions and jump to corresponding video clips.