Mobile Game Event Indexing via Video Timestamp Association
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Solution Overview
Problem
Existing methods for recording and viewing sports game events are labor-intensive and time-consuming, requiring users to manually enter data while watching videos, which is inefficient and cumbersome.
Innovation Solution
A mobile application and system that allows users to efficiently record game actions and associate them with video footage, enabling real-time recording and indexing of game events, with features like video streaming, notifications, and user-friendly interfaces for viewing and interacting with game data.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If users manually enter game event data while watching videos, then game event data can be recorded, but the process becomes labor-intensive and time-consuming
Solution Approach 1:
The system enables spectators to automatically record game events using their own devices without requiring manual data entry. The mobile application allows users to capture game actions (shots, blocks, passes) automatically while viewing the game, eliminating the labor-intensive process of manual data entry while maintaining accurate event recording through user-observed input
Solution Approach 2:
The patent replaces the mechanical process of manual data entry with an automated digital system. The mobile application captures game event data electronically through user interactions with the app interface, automatically timestamps events, and transmits data digitally to the server, substituting the manual writing and processing mechanism with an automated electronic system
2Loss of information
If users manually enter game events during video viewing, then game statistics can be augmented, but the process becomes cumbersome and inefficient
Solution Approach 1:
Spectators serve themselves by using the mobile application to automatically capture and submit game event data. The system provides tools for users to independently record shots, blocks, passes, and other game actions without requiring assistance or complex procedures, thereby maintaining complete game statistics through distributed user input
Solution Approach 2:
The system segments the game event recording process into discrete, easily manageable categories (shots, blocks, passes, fouls). Each event type can be independently recorded through simple user actions in the mobile application, making the overall process less cumbersome while ensuring comprehensive coverage of all game statistics
3Productivity
If multiple users record game actions simultaneously, then more comprehensive game data can be collected, but system complexity increases
Solution Approach 1:
The mobile application serves multiple functions within a single device: capturing game events, recording user information, timestamping events, and transmitting data to the server. This multi-functional approach allows multiple users to contribute comprehensive game data without requiring different complex systems for each function, thereby increasing productivity while managing device complexity
Solution Approach 2:
The server acts as an intermediary that receives, processes, and integrates data from multiple users' mobile devices. It handles the complexity of data synchronization, validation, and association with video timestamps, allowing multiple users to contribute data efficiently without each user's device needing to handle the full complexity of system integration
4Ease of operation
If game events are indexed with video data, then viewers can access specific events easily, but processing and storage requirements increase
Solution Approach 1:
The system performs preliminary indexing of game events with video timestamps as the events are recorded during the game. By pre-associating each game event with its corresponding video time reference before the user needs to view it, the system enables easy video navigation to specific events without requiring heavy post-processing or storage of multiple video copies
Solution Approach 2:
The system adds a temporal dimension to video storage by indexing events with precise time references. Instead of storing multiple video segments, it creates a temporal map that allows users to navigate to specific events by time, effectively reducing storage requirements while improving accessibility through a different dimension of data organization
Data Source
AI summary
A mobile application is disclosed enabling a first sporting event spectator to efficiently record game actions and a second sporting event spectator to simultaneously record real-time video of the game actions. Using a mobile device having a touch screen, the first user can efficiently, and with limited user interaction, indicate fast paced game actions of players engaged in a sport. Using a separate mobile device, or a video system in communication with a network, the second user can record video of a presently occurring game in which the game actions occur. A system in communication with the first and second users' devices can receive indications of game actions, and receive video of the game, and associate each indicated game action with a portion of the video of the game action. The system may, for example, use these associations to generate an index that enables users to view descriptions of the game actions and jump to corresponding video clips.


