Game Scene Expedition Display With Integrated Obstacle Prompts
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Solution Overview
Problem
In SLG games, the process of identifying expedition routes and obstacles requires players to switch between game scenes and maps, causing recognition and cognition costs, especially for novice players, which affects gaming experience and increases power consumption.
Innovation Solution
A display control method and apparatus that integrates expedition route and obstacle information directly into the game interface, allowing players to view expedition information and obstacle prompts without switching to a separate map system, using a graphical user interface that displays expedition information and obstacle positions within the game scene.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of information
If players switch between game scenes and maps to identify expedition routes and obstacles, then expedition information can be obtained, but recognition and cognition costs increase and gaming experience deteriorates
Solution Approach 1:
The patent merges the map system and game scene into a unified interface. The expedition route and obstacle information are displayed directly on the game scene screen through an expedition information control, eliminating the need for players to switch between separate map and game scene views. This integration allows players to obtain expedition information while remaining in the game scene, thereby reducing cognitive load and improving gaming experience.
2Loss of information
If players switch between game scenes and maps to view expedition information, then complete expedition data is obtained, but game session time increases
Solution Approach 1:
The expedition information control is superimposed on the game scene screen, allowing players to view complete expedition information including routes and obstacles without leaving the current game scene. This eliminates the time-consuming process of switching between map and game scene views, thereby reducing game session time while maintaining information completeness.
3Loss of information
If players switch between game scenes and maps to check obstacle positions, then obstacle information is obtained, but device power consumption increases
Solution Approach 1:
The patent integrates the obstacle position information display into the game scene screen through the expedition information control. Players can view obstacle positions without switching to the map system, which reduces the frequency of screen updates and interface transitions. This integration lowers device power consumption while ensuring players obtain complete obstacle position information.
Data Source
AI summary
A game display control method, comprising: in response to a trigger operation for a first scene plot in a first scene picture, determining an expedition route for a target team to march to the first scene plot; displaying on the first scene picture an expedition information control, the expedition information control being used for displaying expedition information about the target team marching to the first scene plot; and in response to an obstacle position present on the expedition route, displaying in the expedition information control obstacle prompt information for the obstacle position, the obstacle prompt information comprising position information of at least one obstacle position on the expedition route. Also provided are a game display control apparatus, an electronic device, and a readable storage medium.


