Game Experience Software Module for Searchable Metadata Generation

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Solution Overview

Problem

Current game-playing systems lack efficient methods for highlighting, searching, and comparing game-playing experiences within social networks, making it difficult for players to share and discover interesting moments, and for others to appreciate and connect with skilled players.

Innovation Solution

A system that generates metadata concurrently with game-playing experiences, allowing for improved management, editing, and sharing of game highlights, using a Game Experience Software Module (GESW) to create searchable timestamps and metadata events, and a Game Experience Sharing Service (GESS) for selective distribution and social group management.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If game-playing experiences are recorded in detail with comprehensive metadata, then the ability to search and discover interesting moments is improved, but the complexity of managing and processing the recorded content increases

Engineering Contradiction:
Improveinformation about interesting game momentsVSAvoidcomplexity of managing recorded content
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The system segments game-playing experiences into discrete metadata events with timestamps, dividing continuous gameplay into manageable discrete units that can be independently searched, filtered, and managed. Each metadata event represents a specific game moment with associated data, making the overall content more organized and less complex to handle.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces metadata as an intermediary layer between the raw game-playing experience and the user. This metadata stream acts as a mediator that captures essential information about game moments without requiring direct manipulation of the full gameplay recording, simplifying the management and search processes.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Measurement precision

If comprehensive metadata events with timestamps are generated for every game moment, then the precision of searching and navigating game experiences is improved, but the quantity of data to be processed and stored increases

Engineering Contradiction:
Improveprecision of locating game momentsVSAvoidquantity of metadata data
Core Design Contradiction:
Measurement precisionVSQuantity of substance

Solution Approach 1:

The system applies local quality by generating metadata events selectively for specific types of game moments rather than uniformly for all moments. Different game events are captured with appropriate levels of detail based on their significance, allowing precise navigation to interesting moments while reducing overall data quantity by focusing on relevant events only.

Inventive Principle:
Principle #3Local quality

3Ease of operation

If manual text descriptions are used to search for game-playing experiences, then the simplicity of the search interface is maintained, but the accuracy and relevance of search results deteriorates

Engineering Contradiction:
Improvesimplicity of search interfaceVSAvoidaccuracy of search results
Core Design Contradiction:
Ease of operationVSMeasurement precision

Solution Approach 1:

The metadata system serves multiple functions: it enables both simple text-based searching and precise event-based filtering. The same metadata infrastructure supports various search methods including text queries, event type filtering, and timestamp-based navigation, making the search system universally applicable across different user needs while maintaining both ease of operation and precision.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS10328349B2System and method for managing game-playing experiences
Publication Date: 2019.06.25 UNITY TECH SF
  • US10328349B2 patent drawing
  • US10328349B2 patent drawing
  • US10328349B2 patent drawing

AI summary

A system for managing game-playing experiences includes one or more game-playing devices provided with communication interfaces for exchanging game-playing experiences therebetween. Each device includes computing hardware coupled to a graphical interface for presenting an interactive game thereupon. The computing hardware is operable to execute one or more game software products recorded on machine-readable data storage media for generating the interactive game. The one or more game software products include a game experience software module (GESW) for generating metadata concurrently with recording the game-playing experience substantially as presented via the graphical interface which enables the recorded game-playing experience to be subsequently managed prior to communication for distribution for viewing. Optionally, the metadata includes one or more metadata events which are searchable when subsequently viewing the game-playing experience.