Game Feature Integration Service for Multi-Topology Event Routing
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Solution Overview
Problem
Game developers face challenges in integrating multiple backend game features across varied hosting topologies, requiring extensive custom integration code, which is difficult to modify or add to, due to compatibility issues between components.
Innovation Solution
A game feature integration service that provides an event bus and orchestration engine to integrate host-independent and creator-independent game feature components, eliminating the need for custom integration code by using pre-configured rule flows and a visual programming interface.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If custom integration code is written to integrate backend game features from different hosting providers, then the features can be connected and communicate with each other, but the complexity of the integration code increases and becomes difficult to modify or add to
Solution Approach 1:
The patent introduces an event bus as an intermediary component that sits between different backend game features from various hosting providers. This event bus standardizes the communication interface, allowing features to interact through a common protocol rather than requiring custom integration code between each pair of features. The event bus mediates event routing and data exchange, reducing integration complexity while maintaining adaptability across different providers.
Solution Approach 2:
The patent creates a universal event bus interface that can handle multiple types of game features (authentication, matchmaking, voice chat, etc.) from different hosting providers through a single standardized mechanism. This universal interface allows the same event bus to serve multiple functions and integrate with various feature types without requiring provider-specific integration code, thereby reducing overall complexity while maintaining versatility.
2Adaptability or versatility
If custom integration code is written to connect backend game features, then the features can work together, but modifying or adding features becomes difficult
Solution Approach 1:
The patent segments the integration architecture into independent, loosely-coupled components: individual backend features from different providers, an event bus for communication, and event handlers for processing. This segmentation allows each feature to be modified or replaced independently without affecting others, as long as they continue to use the standard event bus interface. The modular structure makes the system easier to modify and extend compared to tightly-coupled custom integration code.
Solution Approach 2:
The patent implements a dynamic event-driven architecture where features can be added, removed, or modified at runtime by simply registering or unregistering event handlers with the event bus. This dynamic approach allows the system to adapt to changing requirements without requiring extensive code modifications, as new features can be integrated by subscribing to relevant events and emitting new events, maintaining ease of modification while preserving integration capability.
3Adaptability or versatility
If multiple backend game features from different hosting providers are integrated, then comprehensive game functionality is achieved, but the integration process requires extensive custom code
Solution Approach 1:
The event bus serves as a universal mediator that handles all communication between backend features from different hosting providers. Instead of writing custom integration code between each feature pair, developers only need to implement event emission and event handling logic according to the standardized event bus interface. This intermediary approach dramatically reduces the volume of integration code required while maintaining the ability to integrate multiple providers' features.
Solution Approach 2:
The patent designs the event bus with universal functionality that can accommodate features from any hosting provider through a common event-driven interface. The event bus handles diverse feature types (authentication, matchmaking, voice chat, etc.) and communication patterns through a single unified mechanism, eliminating the need for provider-specific integration code and reducing overall integration code volume while maintaining multi-provider adaptability.
Data Source
AI summary
An event notification may be received, by a game feature integration service, from a first video game feature component. The game feature integration service may integrate a plurality of video game feature components that each have a respective set of one or more events for which event notifications are sent by a corresponding video game feature component to the game feature integration service and a respective set of one or more actions that are called on the corresponding video game feature component by the game feature integration service. A pre-configured or custom rule flow may trigger the game feature integration service to call an action on the second video game feature component based on the event notification. The game feature integration service, based at least in part on the rule flow, may call the action on the second video game feature component in response to the event notification.


