Game Floating Window Display for Timely Multitasking Feedback
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Solution Overview
Problem
The challenge of balancing the validity and timeliness of game picture display is not adequately addressed in existing technologies, leading to decreased attractiveness and information transmission efficiency during idle periods in game play, often resulting in missed critical moments.
Innovation Solution
A game picture display method and apparatus that utilizes a game floating window with a smaller display area than the virtual game interface, showing a resized rendition of the game picture and key information indicators, allowing players to switch to other applications without missing important game events.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Area of stationary object
If the virtual game interface is displayed in full screen, then the display area and visual quality are improved, but the player cannot switch to other applications without missing critical game moments
Solution Approach 1:
The game interface is segmented into two display modes: full-screen mode for immersive gameplay and floating window mode for multitasking. The processing circuitry divides the game display functionality into separate operational states, allowing the player to switch between viewing the entire game interface or a condensed floating window representation, thus resolving the contradiction between display area and multitasking capability.
Solution Approach 2:
The patent introduces a spatial dimension change by transforming the game interface from occupying the entire screen plane to a smaller floating window that can be positioned anywhere on the screen. This dimensional transformation allows the game display to coexist with other applications in the same screen space, enabling multitasking while maintaining game visibility.
2Adaptability or versatility
If the player switches to another application interface to kill time during idle processes, then multitasking is enabled, but the game picture is not displayed timely and critical moments are missed
Solution Approach 1:
The floating window maintains continuous display of the game picture even when the player switches to other applications. The processing circuitry ensures the game rendering continues uninterrupted in the floating window, providing continuous visual feedback about game events and maintaining reliability of game moment detection while enabling multitasking.
Solution Approach 2:
The floating window serves as a feedback mechanism that continuously provides visual information about the game state to the player. When critical game moments occur, the changes are immediately visible in the floating window, providing timely feedback without requiring the player to switch back to full-screen mode, thus maintaining reliability while enabling multitasking.
3Productivity
If a floating window with smaller display area is used, then multitasking is enabled and timeliness is improved, but the display quality and visual detail are reduced
Solution Approach 1:
The system dynamically adjusts the display mode based on player needs. The floating window can be enlarged or minimized, and the player can switch between floating window mode and full-screen mode. This dynamic adaptability allows the system to optimize between information transmission efficiency and display quality depending on the situation, resolving the contradiction between productivity and manufacturing precision.
4Reliability
If the full virtual game interface is displayed, then display validity is maintained, but the player cannot efficiently manage time during idle processes
Solution Approach 1:
The patent extracts the essential game visual information and presents it in a condensed floating window format. The processing circuitry identifies and displays key game elements in the floating window, allowing the player to monitor game progress during idle periods without needing to view the complete interface, thus reducing time loss while maintaining display validity.
Data Source
AI summary
In a game picture display method, a virtual game interface of a virtual game is displayed on a client interface. A first picture is displayed on the virtual game interface. The first picture corresponds to a first game picture frame of the virtual game. Based on a window display request triggered on the virtual game interface, the virtual game interface displayed on the client interface is replaced with a game floating window on the client interface. A display area of the game floating window is smaller than a display area of the virtual game interface. A second picture is displayed, by processing circuitry, in the game floating window. The second picture includes a resized rendition of a second game picture frame of the virtual game and a key information indicator overlaid on the resized rendition. The key information indicator indicates a game process of the virtual game.


