Game Fusion Parameter Variation and Benefit Provision
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Solution Overview
Problem
Existing game systems face limitations in parameter variation through content fusion, leading to diminished advantages after a certain limit is reached, making repeated fusion less beneficial.
Innovation Solution
An information processing device with a determination processing unit that checks preset conditions for game content fusion and a fusion processing unit that varies parameters before the condition is met, providing benefits without further variation once the condition is satisfied, allowing continuous advantages from fusion.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If parameters are varied continuously through game content fusion, then the advantages of repeated fusion are maintained, but once a certain limit is reached, further parameter variation becomes impossible and the advantages are diminished
Solution Approach 1:
The patent applies parameter changes by transitioning from varying game content parameters to providing different types of benefits. When parameter variation reaches its limit, the system switches to a benefit provision mode where fusion results in providing benefits based on the fused content's properties, thus maintaining the advantages of repeated fusion without requiring further parameter changes.
2Adaptability or versatility
If game content fusion is performed repeatedly to vary parameters, then character customization and gameplay variety improve, but the operational time and processing complexity increase
Solution Approach 1:
The patent applies preliminary action by pre-defining multiple types of benefits that can be provided through fusion. Instead of requiring repeated parameter adjustments during fusion operations, the system has benefit types prepared in advance based on the fused content's properties, allowing quick selection and provision of appropriate benefits without extensive processing time.
Data Source
AI summary
The information processing device according to the present invention is provided with a fusion processing unit which, before satisfying a preset condition related to fusing a basic first game content and a second game content used as source material for fusion, varies parameters configured in the first game content each time the second game content is fused with the first game content, and, once the preset condition is satisfied, provides benefits, without varying the parameters configured in the first game content, each time the second game content is fused with the first game content.


