Game Fusion Parameter Variation and Benefit Provision

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Solution Overview

Problem

Existing game systems face limitations in parameter variation through content fusion, leading to diminished advantages after a certain limit is reached, making repeated fusion less beneficial.

Innovation Solution

An information processing device with a determination processing unit that checks preset conditions for game content fusion and a fusion processing unit that varies parameters before the condition is met, providing benefits without further variation once the condition is satisfied, allowing continuous advantages from fusion.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If parameters are varied continuously through game content fusion, then the advantages of repeated fusion are maintained, but once a certain limit is reached, further parameter variation becomes impossible and the advantages are diminished

Engineering Contradiction:
Improveparameter variation capabilityVSAvoidsustainability of fusion advantages
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent applies parameter changes by transitioning from varying game content parameters to providing different types of benefits. When parameter variation reaches its limit, the system switches to a benefit provision mode where fusion results in providing benefits based on the fused content's properties, thus maintaining the advantages of repeated fusion without requiring further parameter changes.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If game content fusion is performed repeatedly to vary parameters, then character customization and gameplay variety improve, but the operational time and processing complexity increase

Engineering Contradiction:
Improvegameplay varietyVSAvoidoperational time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The patent applies preliminary action by pre-defining multiple types of benefits that can be provided through fusion. Instead of requiring repeated parameter adjustments during fusion operations, the system has benefit types prepared in advance based on the fused content's properties, allowing quick selection and provision of appropriate benefits without extensive processing time.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS9808719B2Video game awarding benefits for qualified resource fusion
Publication Date: 2017.11.07 DENA CO LTD
  • US9808719B2 patent drawing
  • US9808719B2 patent drawing
  • US9808719B2 patent drawing

AI summary

The information processing device according to the present invention is provided with a fusion processing unit which, before satisfying a preset condition related to fusing a basic first game content and a second game content used as source material for fusion, varies parameters configured in the first game content each time the second game content is fused with the first game content, and, once the preset condition is satisfied, provides benefits, without varying the parameters configured in the first game content, each time the second game content is fused with the first game content.