Game Group Composition Automation for Limited Content Libraries

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Solution Overview

Problem

Users with insufficient game content cannot adequately enjoy games that require a group of characters, as they lack the necessary content to form a satisfactory group.

Innovation Solution

A processing system that allows users to add owned content to a group and automatically fills the group with unowned content, either randomly or based on predetermined rules, ensuring the group is complete without complex user operations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If users manually add contents to a group, then the group composition can be customized according to user preference, but users with insufficient owned contents cannot form a complete group

Engineering Contradiction:
Improvegroup composition flexibilityVSAvoiduser operation burden
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system automatically fills empty group slots with unowned contents without requiring user intervention. When a user adds owned contents to a group, the system detects empty slots and automatically populates them with unowned contents from the available pool, allowing the group to be completed autonomously without further user operations.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system pre-prepares unowned contents in an available pool before they are needed. When a user creates or modifies a group, the system has unowned contents ready to be automatically assigned to fill empty slots, eliminating the need for users to manually search and select contents for each slot.

Inventive Principle:
Principle #10Preliminary action

2Ease of operation

If the group is automatically filled with unowned contents, then users with limited content can play the game, but the user loses control over group composition

Engineering Contradiction:
Improveuser operation simplicityVSAvoidgroup customization capability
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The system applies a two-stage approach: first, owned contents added by the user are placed in group slots (user-controlled portion); second, unowned contents are automatically assigned only to the remaining empty slots (system-controlled portion). This partial automation maintains user control over their owned contents while automatically completing the group structure.

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

Different selection strategies are applied to different portions of the group composition. User-owned contents are selected based on user preference and manual selection, while unowned contents are automatically selected using system-defined criteria such as randomness, strategic balance, or predetermined rules, creating different quality characteristics in different parts of the group.

Inventive Principle:
Principle #3Local quality

3Reliability

If all group slots must be filled before playing, then the game can be played with a complete group, but users with insufficient content cannot access the game

Engineering Contradiction:
Improvegroup completenessVSAvoidgame accessibility
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

Unowned contents act as an intermediary resource that bridges the gap between user-owned contents and the required complete group composition. The system introduces unowned contents as a temporary or supplementary resource that allows users to form complete groups even when their owned contents are insufficient, enabling game access while maintaining group completeness requirements.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system changes the parameter of content ownership status by introducing a third state: unowned contents that are available for automatic assignment. This expands the traditional binary state (owned/not owned) to include a middle ground where contents can be temporarily assigned to fill group slots, changing the parameter of group composition from 'only owned contents' to 'owned contents plus assignable unowned contents'.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS10532287B2Information processing system, computer-readable non-transitory storage medium having information processing program stored therein, information processing method, and information processing apparatus
Publication Date: 2020.01.14 NINTENDO CO LTD
  • US10532287B2 patent drawing
  • US10532287B2 patent drawing
  • US10532287B2 patent drawing

AI summary

First, a first content selected from among owned contents owned by a user on the basis of an operation of the user is added to a group as a member of the group. Next, if it is possible to add a further member to the group as a result of adding the first content, a second content is added to the group from among unowned contents different from the owned contents. Then, a game in which the members of the group are used is executed.