Game Group Ranking System Using Segmented Social Context
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Solution Overview
Problem
Conventional game ranking services do not provide meaningful information that motivates users, as they only offer general rankings without variety or context, limiting user engagement.
Innovation Solution
A method and system that allow users to create game groups on client terminal devices, with a game service platform server using a group ranking management module to calculate and provide rankings within the group and among groups, incorporating tag information and social network connections to enhance user interaction and engagement.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of information
If general game rankings are provided for all users, then ranking information is available, but the information lacks meaning and motivation for users
Solution Approach 1:
The patent segments the general user base into distinct game groups based on social relationships (friends, family, colleagues). By dividing the ranking system into group-specific segments, users can see their performance relative to relevant peers rather than a generic mass ranking, making the information more meaningful and motivating.
Solution Approach 2:
The patent applies local quality by providing customized ranking information tailored to each user's specific group context. Each group receives personalized ranking data showing members' performance within that specific group, rather than a uniform general ranking, thereby enhancing relevance and user engagement.
2Adaptability or versatility
If game groups are created with multiple members, then community engagement increases, but system complexity increases
Solution Approach 1:
The patent implements a universal group management system that handles multiple functions through a single framework: group creation, member management, ranking calculation, and result display. This multi-functional approach allows the system to support diverse group types and engagement scenarios without requiring separate complex systems for each function.
Solution Approach 2:
The system enables users to self-manage their game groups by automatically handling group formation based on social relationships, member invitations, and ranking calculations. Users can create and manage groups without requiring complex administrative interventions, reducing the perceived system complexity while maintaining engagement capabilities.
Data Source
AI summary
A ranking method and system for providing a ranking of a game group is disclosed. The method includes creating a game group including a user and at least one member among the user's registered friends who have joined a game service, based on a game group creation request received from a user terminal. The method further comprises calculating a ranking of the user with respect to other members of the created game group based on a ranking inquiry request received from the user terminal, and providing the user terminal with the calculated ranking of the user. The user terminal drives a game service platform associated with a plurality of games and provides the game group creation request information and the ranking inquiry request information through the game service platform.


