Game GUI Skill Tasks for Small-Win User Experience

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Solution Overview

Problem

Gaming machines with skill elements in jurisdictions requiring non-random winning outcomes can provide a less-than-satisfying user experience due to the need for repetitive and often trivial interactions with task GUI elements for small awards, leading to reduced user engagement and negative perceptions.

Innovation Solution

Implement graphical user interfaces (GUIs) that require skill-based interactions for winning outcomes, offering additional awards randomly or based on interaction patterns, enhancing user engagement and excitement by providing incentives for completing tasks.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If task GUI elements are required for all winning outcomes, then regulatory compliance is achieved, but user experience deteriorates for small wins

Engineering Contradiction:
Improveregulatory complianceVSAvoiduser experience
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The patent applies local quality by differentiating the task GUI element requirements based on the winning outcome amount. For small wins (below threshold), task GUI elements are optional or simplified, while for large wins (at or above threshold), full task GUI elements are required. This localized application of task requirements maintains regulatory compliance for significant wins while improving user experience for minor wins.

Inventive Principle:
Principle #3Local quality

2Ease of operation

If task GUI elements are made optional for small wins, then user experience improves, but regulatory compliance may be compromised

Engineering Contradiction:
Improveuser experienceVSAvoidregulatory compliance
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent uses parameter changes by introducing a threshold amount parameter that dynamically adjusts the requirement for task GUI elements. When the winning outcome exceeds this parameter threshold, full task GUI compliance is enforced. When below the threshold, the system modifies the parameter state to allow optional or simplified task completion, thus balancing regulatory requirements with user experience.

Inventive Principle:
Principle #35Parameter changes

3Productivity

If additional awards are introduced for task completion, then user engagement increases, but game complexity increases

Engineering Contradiction:
Improveuser engagementVSAvoidgame complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent applies partial action by offering additional awards only for task completions that result in significant winning outcomes (at or above the threshold amount). Rather than adding complexity to all task completions, the system selectively applies enhanced reward structures only where appropriate, thus increasing user engagement for meaningful wins while avoiding unnecessary complexity for minor wins.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS12626559B2GUI for game of chance with skill element
Publication Date: 2026.05.12 ARISTOCRAT TECHNOLOGIES INC
  • US12626559B2 patent drawing
  • US12626559B2 patent drawing
  • US12626559B2 patent drawing

AI summary

A graphical user interface for providing skill-based tests that require players of a game of chance to engage in one or more deliberate actions in order to collect an award provided in response to an outcome in a game of chance.