Game Guidance System for Personalized Player Training

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Solution Overview

Problem

Conventional training content for improving game learning levels is uniform and ineffective in supporting individual player progress based on their experience and skill, lacking personalized guidance to enhance learning efficiency.

Innovation Solution

An information processing device that outputs guiding command information to a game device when a game status approaches a specific phase, reproducing a game status achieved by a player with higher learning skills, allowing for stepwise or continuous guidance towards a reproduced game status.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of manufacture

If uniform training content is provided to all players, then training can be simplified and implemented easily, but it cannot effectively support improvement in game learning level according to individual experience and skill

Engineering Contradiction:
Improveease of implementing trainingVSAvoidadaptability to individual player skill
Core Design Contradiction:
Ease of manufactureVSAdaptability or versatility

Solution Approach 1:

The system provides different training content to different players based on their individual skill levels and experience. By analyzing player data and identifying specific phases where improvement is needed, the system tailors guidance commands to each player's local needs rather than applying uniform training to all players, thus resolving the contradiction between implementation simplicity and individual adaptability

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The training content dynamically adapts to each player's current skill level and progress. The system continuously monitors player performance and adjusts the guidance commands accordingly, transitioning from static uniform training to dynamic personalized training that evolves with each player's development

Inventive Principle:
Principle #15Dynamics

2Reliability

If detailed personalized training content is created for each player, then learning effectiveness is improved, but system complexity and processing requirements increase

Engineering Contradiction:
Improvelearning effectivenessVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system creates simplified copies or representations of ideal player behavior through guidance commands that indicate desired actions rather than providing complete detailed instructions. This copying approach maintains learning effectiveness by showing players what skilled players do, while reducing system complexity by using standardized command structures

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system pre-processes and analyzes player data to identify specific phases and patterns before generating personalized training content. By performing preliminary analysis to determine which phases need improvement and what guidance is appropriate, the system reduces the complexity of real-time content generation while maintaining high learning effectiveness

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS11654359B2Information processing device, extraction device, information processing method, and extraction method
Publication Date: 2023.05.23 SONY GROUP CORP
  • US11654359B2 patent drawing
  • US11654359B2 patent drawing
  • US11654359B2 patent drawing

AI summary

An information processing device includes an output control unit. When a game status approaches a specific phase, the output control unit outputs, to a game device, guiding command information to change a command signal received from a first player in response to the game status approaches the specific phase, wherein the guiding command information is guiding a current game status of the first player to a reproduction game status. In the reproduced game status a specific phase is reproduced in a game status of a second player having higher learning level than the first player.