Game Guide Image Beat-Synced Direction Changes
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Solution Overview
Problem
Players in music-based games have difficulty perceiving the rhythm of music due to guide images that move in a single direction, making it hard to recognize the reference timing effectively.
Innovation Solution
A game device and method that includes means to obtain reference timing data, guide images that move on the screen changing direction based on the music's beat, and evaluation of player operations to improve rhythm perception by indicating the reference timing through a guide image that moves from a generation position to a target position while changing direction in sync with the music.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If a guide image moves in one direction toward the determination position to indicate the reference timing, then the guide image can clearly show the target position, but the player cannot satisfactorily perceive the rhythm of music
Solution Approach 1:
The guide image changes its movement direction periodically in sync with the beat of the music. Instead of moving in a single continuous direction, the guide image alternates between moving toward and away from the determination position, with each direction change corresponding to a musical beat. This periodic motion pattern enables players to perceive the rhythm of the music through the visual guide while still indicating the reference timing accurately.
2Loss of information
If the guide image moves continuously toward the target position, then the reference timing can be indicated, but the player cannot well recognize the reference timing through rhythm perception
Solution Approach 1:
The guide image implements periodic movement that synchronizes with the musical beat, changing direction at each beat. This creates a visual rhythm that transmits temporal information to the player, allowing them to perceive the rhythm of the music and recognize the reference timing more effectively through the patterned motion rather than continuous movement.
3Device complexity
If a simple one-directional guide image movement is used, then the device complexity is low, but the player's rhythm perception is impaired
Solution Approach 1:
The guide image transitions from static or simple one-directional movement to dynamic multi-directional movement that responds to the musical beat. The guide image's velocity and direction are dynamically adjusted based on the timing of musical beats, creating an engaging visual experience that helps players perceive rhythm while maintaining relatively simple control logic through beat-based direction changes.
Data Source
AI summary
Provided is a game device capable of enabling a user to more readily perceive the rhythm of music when playing a game in which the player performs a game operation to the music. In the game configured so that the player performs the game operation to the music, based on reference timing data indicating a reference timing at which the player should perform the game operation, a game device indicates the reference timing to the player by moving a guide image on a game screen from a generation position to a target position while changing a direction of the guide image in accordance with a beat of the music.


