Game Operation Guiding via Pre-recorded Protocols
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Solution Overview
Problem
Traditional novice guidance methods in online games put significant pressure on servers and restrict player operation freedom, leading to poor user experience and unpredictable results.
Innovation Solution
A game operation guiding method where the client runs pre-recorded game protocols, allowing players to perform designated operations without server intervention, ensuring controllable guidance and player participation.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If the server guides players to complete designated game operations, then novice guidance can be provided, but server pressure increases
Solution Approach 1:
The patent uses pre-recorded game protocols as copies of ideal player behavior. Instead of the server actively guiding each player in real-time, the system provides recorded protocol data that players can follow locally, eliminating the need for continuous server intervention while maintaining guidance effectiveness
Solution Approach 2:
Players perform guided operations independently by following pre-recorded protocols stored locally or transmitted minimally to the client. The guidance system serves itself by providing self-contained protocol instructions rather than requiring ongoing server active management, significantly reducing server workload
2Reliability
If the server controls game operations during guidance, then guidance control is maintained, but player operation freedom is restricted
Solution Approach 1:
The system performs preliminary action by pre-recording complete game protocols before player guidance is needed. These protocols contain all necessary operation sequences, timing, and parameters in advance, allowing players to execute guidance steps independently without real-time server control while maintaining reliable guidance outcomes
Data Source
AI summary
A game operation guiding method includes obtaining and running a game protocol corresponding to the game matchup; providing in the game matchup, in response to the game protocol being a non-guiding protocol, a matchup performance corresponding to the non-guiding protocol; and providing in the game matchup, in response to the game protocol being a guiding protocol, operation guiding information corresponding to the guiding protocol, thereby guiding a player of the client to complete a designated game operation.
