Game Handle AI Key for Storing and Replaying Complex Input Sequences
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Solution Overview
Problem
Current game handles lack the ability to simulate and record user operation data, requiring players to perform complex key combinations manually, which increases difficulty and reduces gaming efficiency, especially for novice players.
Innovation Solution
The implementation of a self-learning method using an AI key that reads and stores key value data in a FLASH memory, allowing for simple operations to replicate complex actions, enabling data output through a single key press and facilitating data storage and retrieval for personalized gaming experiences.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If complex key combinations are used to perform multiple operations, then the functionality of the game handle is enhanced, but the ease of operation deteriorates
Solution Approach 1:
The patent applies preliminary action by recording complex key combination sequences in advance during a learning phase. The recorded operation data is stored in memory and can be replayed automatically, eliminating the need for users to manually perform complex key combinations during actual gameplay. This resolves the contradiction by preparing the complex operations beforehand so they can be executed with simple triggers later.
2Productivity
If operation record data is stored for reuse, then gaming efficiency is improved, but the device complexity increases
Solution Approach 1:
The patent applies copying by creating digital copies of operation sequences and storing them in memory. Instead of requiring users to manually repeat complex operations, the system copies the recorded key combination data and replays it automatically. This resolves the contradiction by using simple data copying and storage mechanisms to achieve high gaming efficiency without significant device complexity.
Data Source
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AI summary
The present application discloses self-learning file transmitting, data reading and writing, and APP communication reading and writing methods of a game handle. The self-learning file transmitting method includes the following steps: S1: initializing a chip and scanning a key value; S2: erasing a FLASH chip and forming a reminder of usage; S3: scanning the key value and starting timing; and S4: timing and scanning the key value, and forming a reminder showing the end of learning. The present application provides a learning AI key with a special function on the game handle, and the AI key function can record operations of all users and save them as data for internal storage; this design aims to improve user experience, help users perform some complex repeated operations, reduce access control for the users to play the game, so that more ordinary users can save a lot of practice time in the game, and fully experience fun of the game; the handle is connected to the game console and the PC by connection techniques such as USB, Bluetooth, 2G, 4G, etc.