Dynamic Vibration Amplitude Control for Game Haptic Feedback
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Solution Overview
Problem
Conventional game systems with haptic feedback struggle to effectively manage vibration amplitudes during prolonged events, leading to discomfort and inadequate sensing of secondary events occurring during ongoing actions.
Innovation Solution
Incorporating a waveform information generator that adjusts vibration waveform amplitudes based on event duration and changes in event states, allowing for amplitude reduction over time and simultaneous vibration feedback for secondary events, thereby enhancing player sensation and reducing discomfort.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If the vibration amplitude is maintained at a high level during a continuing first event, then the player can clearly sense the ongoing event, but the player experiences discomfort and cannot sense secondary events occurring during the first event
Solution Approach 1:
The vibration amplitude is dynamically adjusted based on the duration of the first event. The waveform information generator reduces the amplitude of the vibration waveform corresponding to the first event as time progresses, while simultaneously enabling vibration waveforms for secondary events to occur during the first event. This dynamic adjustment allows the system to adapt vibration characteristics to different event states, resolving the contradiction between maintaining clear event sensing and avoiding player discomfort.
2Object-affected harmful factors
If the vibration amplitude is reduced over time during a continuing first event, then the player experiences less discomfort, but the player may lose awareness that the first event is still ongoing
Solution Approach 1:
The system employs periodic vibration patterns where the amplitude is reduced over time during continuing events, but maintains rhythmic characteristics that provide temporal feedback. This periodic action pattern helps maintain player awareness of ongoing events even as amplitude decreases, because the rhythmic nature of the vibration continues to signal event progression and status changes.
3Measurement precision
If the vibration waveform amplitude is adjusted based on event duration and state changes, then the player can sense event progression and secondary events, but the vibration control system becomes more complex
Solution Approach 1:
The waveform information generator implements feedback mechanisms that monitor event duration and state changes, then automatically adjust vibration waveform amplitudes accordingly. This feedback-based control allows the system to respond dynamically to game events without requiring complex manual intervention, as the system self-regulates vibration parameters based on real-time event detection and timing information.
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
This configuration enables players to better feel the progression of events through nuanced vibration feedback, reducing discomfort from sustained vibrations and improving the perception of secondary events, while maintaining a high frame rate for smooth gameplay.
Implementation Method 1
a vibration unit configured to vibrate on the basis of the vibration waveform information
Data Source
AI summary
A game system includes operation units, a game processing unit that performs game processing on the basis of operation onto the operation units, a waveform information generator that generates vibration waveform information representing a vibration waveform corresponding to a first event that occurs in the game processing, and vibration units that vibrate on the basis of the vibration waveform information. In a case where the first event continues, the waveform information generator generates the vibration waveform information such that the amplitude of the vibration waveform decreases in accordance with the lapse of time.


