In-Game Help Session Tracking for Assisted Achievement Recognition

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Solution Overview

Problem

Video game players often face difficulties in finding in-game assistance, which can be inefficient and disruptive, and achieving recognition for help received is unclear.

Innovation Solution

Implementing machine learning models to detect help session triggering conditions, graphically modify game elements to indicate assistance, and track achievements earned with help.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If players seek help from online forums or videos, then they can get suggestions to overcome difficult parts, but the assistance is rudimentary and requires players to leave the game

Engineering Contradiction:
Improveease of obtaining helpVSAvoidtime lost leaving game
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent introduces an intermediary system (the game platform/server) that facilitates help sessions between players without requiring them to leave the game. The platform manages help requests, connects players, and tracks achievements, serving as a mediator that enables assistance while maintaining immersion in the game environment.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The help session system integrates multiple functions into a single in-game mechanism: requesting help, receiving guidance, tracking achievements, and verifying results all occur within the same gaming environment. This multi-functional approach eliminates the need for players to switch between different platforms for assistance.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Loss of information

If players use online forums or videos for help, then they can find solutions, but it is difficult to track and recognize achievements earned with assistance

Engineering Contradiction:
Improveclarity of achievement recognitionVSAvoidcomplexity of tracking system
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The system implements feedback mechanisms that automatically track achievements during help sessions and provide clear recognition to both the player receiving help and the helper. The platform monitors game state changes, verifies achievement completion, and communicates results to all participants, ensuring transparent recognition without complex manual tracking.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The achievement tracking system operates autonomously by automatically detecting when achievements are completed during help sessions and verifying results without requiring manual intervention. The system self-manages the complexity of tracking and recognition, handling achievement verification and communication automatically.

Inventive Principle:
Principle #25Self-service

3Ease of operation

If players manually track help sessions and achievements, then they can recognize assistance, but the process is cumbersome and disruptive to gameplay

Engineering Contradiction:
Improveease of tracking assistanceVSAvoidcomplexity of tracking mechanism
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The tracking mechanism operates autonomously by automatically detecting help session initiation, monitoring gameplay during assistance, and verifying achievements without requiring manual tracking. The system self-manages the entire process from help request to achievement recognition, eliminating cumbersome manual tracking while maintaining clear records of assistance and accomplishments.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS20260042009A1Tracking and representing video game help sessions
Publication Date: 2026.02.12 MICROSOFT TECHNOLOGY LICENSING LLC
  • US20260042009A1 patent drawing
  • US20260042009A1 patent drawing
  • US20260042009A1 patent drawing

AI summary

The disclosed concepts relate to tracking and representing help sessions for video games where video game players are assisted by a helper, e.g., another video game player and/or a trained machine learning model. For instance, the disclosed implementations can graphically modify a controllable entity, such as a character or vehicle, to convey that the current video game player is being assisted by a helper. As another example, the disclosed implementations can graphically modify game achievements to indicate when a given achievement was earned with assistance from a helper.