Video Game Help Session State Transfer With Reversible Progress

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Solution Overview

Problem

Video game players often face difficulties in overcoming challenging in-game situations, and existing methods such as online forums and videos require significant effort and can disrupt their gaming experience.

Innovation Solution

Implementing cloud-based help sessions that temporarily transfer game control to a helper, using machine learning models to identify triggering and ending conditions, and provide streaming gameplay assistance.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If players use online forums or videos to seek help, then they can overcome difficult gaming situations, but they require significant effort and their gaming experience is disrupted

Engineering Contradiction:
Improveability to overcome difficult gaming situationsVSAvoideffort required and disruption to gaming experience
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The patent introduces an intermediary system that automatically connects players needing help with experienced players who can provide assistance. This intermediary service handles the matching and coordination, eliminating the need for players to manually search forums or watch videos, thus reducing effort while maintaining reliable help delivery

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system performs preliminary actions by pre-identifying players who need help based on game state analysis and pre-matching them with appropriate helpers before the players even realize they need assistance. This eliminates the disruption of manually seeking help and reduces the effort required to overcome gaming difficulties

Inventive Principle:
Principle #10Preliminary action

2Productivity

If cloud-based help sessions transfer game control to helpers, then players receive immersive and efficient help, but complex state management is required to preserve player progress

Engineering Contradiction:
Improveefficiency of help deliveryVSAvoidcomplexity of state management system
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent segments the game state management into distinct components: saving state before help session, managing state transitions during helper control, and restoring state after help session. This segmentation reduces the complexity of managing the entire state transition process by handling each phase separately with dedicated mechanisms

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system creates a copy of the game state that can be safely manipulated during help sessions without affecting the original player progress. This copying mechanism allows helpers to experiment with different approaches while preserving the player's original state, simplifying the overall state management complexity

Inventive Principle:
Principle #26Copying

Data Source

PatentUS20260042004A1State management for video game help sessions
Publication Date: 2026.02.12 MICROSOFT TECHNOLOGY LICENSING LLC
  • US20260042004A1 patent drawing
  • US20260042004A1 patent drawing
  • US20260042004A1 patent drawing

AI summary

The disclosed concepts relate to providing help sessions for video game players. For instance, a help session starting state can be obtained from a video game session by a particular video game player. The help session starting state can be loaded into a help session. During the help session, inputs received from a client device of a video game helper can be directed to the help session. After the help session, an updated help session state can be obtained. In some cases, the particular video game player can choose to accept the updated help session state and proceed with video game play from that state. In other cases, the particular video game player can choose to reject that state and return back to the help session starting state.