Game Hub Hybrid Platform for PC-TV Gaming Integration

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Solution Overview

Problem

Conventional video game consoles are limited in resourcefulness and versatility compared to generic personal computers, and they often require players to be near the console for gaming, lacking the group entertainment and computing resource benefits of a TV and PC combination.

Innovation Solution

A hybrid platform that integrates a game hub with a TV and a generic PC, allowing game controllers to transmit signals to the PC for executing games, which then provides uncompressed digital streams to the TV for display, enabling multi-player support, controller operation of the PC, and quick game startup without booting the traditional operating system.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a generic PC is used to run video games, then resourcefulness and versatility are improved, but device complexity increases

Engineering Contradiction:
ImproveresourcefulnessVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system is divided into separate functional components: a PC for computing, a TV for display, and a game hub for game-specific functions. This segmentation allows the PC to maintain its versatility while the game hub handles gaming-specific tasks, reducing the complexity burden on the PC itself.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

A game hub is introduced as an intermediary device between the PC and the TV. The game hub receives game actions from controllers, communicates with the PC, and manages the connection to the TV, simplifying the overall system architecture and user interaction.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If a game console is used, then ease of operation is improved, but adaptability and resourcefulness deteriorate

Engineering Contradiction:
Improveease of operationVSAvoidversatility
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The PC serves multiple functions: it runs video games, provides computing resources for other tasks, and can be controlled via game controllers. This multi-functionality eliminates the need for separate dedicated devices, achieving both ease of operation and versatility.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The game hub acts as an intermediary that enables game controllers to interact with the PC, providing ease of operation for gaming while maintaining the PC's versatility for other purposes.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Illumination intensity

If players use a TV for gaming, then video and audio quality are improved, but device complexity increases

Engineering Contradiction:
Improvevideo and audio qualityVSAvoiddevice complexity
Core Design Contradiction:
Illumination intensityVSDevice complexity

Solution Approach 1:

The system segments display and computing functions into separate devices (TV and PC), allowing each to optimize its performance for its specific purpose while reducing the complexity burden on individual components.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The game hub serves as an intermediary that manages the connection between the PC and TV, handling signal transmission and coordination to improve video and audio quality without requiring complex integration between the PC and TV themselves.

Inventive Principle:
Principle #24Intermediary (Mediator)

4Reliability

If a traditional operating system is used on a PC, then reliability is improved, but startup time increases

Engineering Contradiction:
ImprovereliabilityVSAvoidboot time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The virtual machine is pre-configured and pre-loaded with necessary game environments and settings before the traditional operating system boots. This allows games to start quickly within the virtual machine without requiring the full OS to boot completely, reducing startup time while maintaining reliability.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

A virtual machine is nested within the PC's operating system environment, allowing a lightweight gaming environment to run independently. This nested structure enables fast startup of games without invoking the full traditional operating system, reducing boot time while maintaining system reliability.

Inventive Principle:
Principle #7Nested doll (Nesting)

Data Source

PatentUS9180374B1Method and apparatus for playing computer-based video games on television
Publication Date: 2015.11.10 ACER CLOUD TECHNOLOGY INC
  • US9180374B1 patent drawing
  • US9180374B1 patent drawing
  • US9180374B1 patent drawing

AI summary

Techniques for providing a hybrid platform for video games are disclosed. To enjoy the video and audio quality a TV could provide, all game actions with a video game are provided via a TV. However, the video game itself is running on a generic personal computer (PC). In one embodiment, a device is provided to receive various game actions by a game player with the video game. The game hub provides an (wired or wireless) interface for transferring signals representing the game actions to the PC, in return the PC provides digital streams to the TV for display.