Game Image Transition via Intermediary Moving Image
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Solution Overview
Problem
Conventional information processing devices disrupt user immersion when switching from a content image to a menu image, as the transition often pulls the user out of the virtual world and lacks rendering to maintain focus on the selected content.
Innovation Solution
An information processing device and method that generate a moving image based on the frame image of the content, allowing seamless transitions and maintaining the content's visual atmosphere by using the frame image information to create a background image for the menu screen, which can change into a still image after a predetermined time, enhancing user engagement.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If a conventional switch from content image to menu image is implemented, then the menu functionality is accessible, but user immersion is disrupted and the visual atmosphere is broken
Solution Approach 1:
The patent introduces a moving image as an intermediary element between the content image and the menu image. This moving image serves as a transitional medium that carries forward the visual atmosphere and immersion from the content while enabling menu functionality, thus mediating between the two opposing states without fully breaking the immersive experience
Solution Approach 2:
The patent applies dynamics by transitioning from static images (content image and menu image) to a dynamic moving image during the transition phase. This moving image maintains visual engagement and atmospheric continuity, preventing the abrupt static-to-static transition that would disrupt user immersion while still enabling menu access
2Reliability
If a still image of selected content is displayed as background in menu image, then content focus is enhanced, but additional rendering complexity is required to maintain dynamic effects
Solution Approach 1:
The patent applies preliminary action by pre-generating and storing multiple candidate moving images before the transition occurs. When a menu transition is needed, the system can quickly select and display an appropriate pre-prepared moving image without requiring complex real-time rendering, thus maintaining content focus while reducing instantaneous rendering complexity
Solution Approach 2:
The patent utilizes parameter changes by modifying existing content images to create moving images through adjustments in temporal and visual parameters. By changing the state of the image from static to animated through parameter modification rather than complete regeneration, the system enhances content focus while managing rendering complexity
Data Source
AI summary
A game image generation unit 112 generates a moving image of content. A receiving unit 104 receives a displayed image changing request. Upon reception of the changing request by the receiving unit 104, a display control unit 106 acquires information regarding a frame image of the content from the frame buffer 108. A system image generation unit 120 uses the information regarding the frame image to generate an image that differs from the frame image. The display control unit 106 acquires information regarding an end frame image of the content or an image preceding the end frame image by a predetermined number of frames.


