Game Image Processor Dynamic Command Effects Viewpoint
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Solution Overview
Problem
Existing image generation devices for communication games do not adequately reflect the relationship between the player and the character when selecting commands, resulting in uniform effects regardless of the player's viewpoint position relative to the character.
Innovation Solution
An image generation device that includes a processor configured to receive player commands and implement effects based on character and viewpoint information, such as positional, line-of-sight, and gaze data, to dynamically adjust the command effects according to the player's relationship with the character.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Device complexity
If command effects are made uniform and simple to process, then device complexity is reduced, but the player-character relationship and immersion are insufficient
Solution Approach 1:
The patent applies dynamics by making command effects variable rather than fixed. The effect implementation process dynamically adjusts command effects based on real-time viewpoint information (player position, line of sight, gaze) and character information (distance, direction, posture), allowing the same command to produce different effects depending on the player-character relationship state.
Solution Approach 2:
The patent changes parameters by introducing multiple viewpoint parameters (position, line of sight direction, gaze target) and character parameters (distance, direction, posture) that modify command effects. These parameter changes enable the system to reflect nuanced player-character relationships without requiring fundamentally complex processing architecture.
2Adaptability or versatility
If command effects are varied based on viewpoint and character information, then player-character relationship reflection is improved, but processing complexity increases
Solution Approach 1:
The patent applies universality by creating a multi-functional effect implementation process that handles multiple types of commands (speech, action, item usage) and multiple types of viewpoint/character information through a single integrated processing framework. This universal process reduces overall system complexity compared to having separate processing paths for each command type.
Solution Approach 2:
The patent applies preliminary action by pre-establishing the effect implementation process structure that accommodates viewpoint and character information integration. The framework is prepared in advance to receive and process various types of information, reducing the need for complex ad-hoc processing during gameplay.
3Adaptability or versatility
If viewpoint information (position, line of sight, gaze) is integrated into command processing, then immersion and realism are enhanced, but information processing requirements increase
Solution Approach 1:
The patent applies taking out by extracting only the essential viewpoint information (position, line of sight direction, gaze target) and character information (distance, direction, posture) needed for command effect modification. Rather than processing all possible sensory data, the system selectively extracts and utilizes only the most relevant information elements.
Solution Approach 2:
The patent applies local quality by applying different levels of information processing to different aspects of command effects. Not all commands are affected equally by all viewpoint parameters - the system selectively applies relevant information based on the specific command type and context, reducing overall processing load.
Data Source
AI summary
An image generation device includes a processor including hardware. The processor is configured to implement a reception process that receives a command selected by a player from a plurality of commands, a game process that includes a process that implements the effect of the received command, and a display process that displays a game image based on the results of the game process. The processor is configured to implement the game process that includes a process that implements the effect of the command that corresponds to information about a character that is the target of game play performed by the player and viewpoint information about the player.


