Game Image Watermarking for Embedded Gameplay Traceability

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Solution Overview

Problem

Existing techniques for embedding electronic watermarks in game images fail to provide insight into the type of game processing performed, as they do not effectively convey information about the game processing through the watermark.

Innovation Solution

An information processing system that generates an electronically watermarked game image by embedding information on game processing, such as operation inputs and identifiers, using electronic watermarks, allowing the system to determine the type of game processing performed.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If electronic watermark is embedded in game image using conventional techniques, then the watermark can be incorporated in the snapshot, but information on what kind of game processing has been performed cannot be known

Engineering Contradiction:
Improveinformation on game processingVSAvoidwatermark embedding system
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The watermark information is segmented into specific game processing data elements such as operation inputs, collision information, and score data. This segmentation allows the system to embed only relevant game processing information rather than attempting to capture all possible data, thereby reducing the complexity of the embedding system while preserving essential game processing details.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces an intermediary processing layer that captures game processing information from the game system and transforms it into watermark-compatible data formats. This intermediary component bridges the gap between the game processing system and the watermark embedding system, enabling information transfer without requiring direct integration between these complex systems.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Loss of information

If information on operation input from player is embedded in watermark, then the operation input that has lead to the game image can be known, but the data amount of watermark information increases

Engineering Contradiction:
Improveoperation input informationVSAvoidwatermark data amount
Core Design Contradiction:
Loss of informationVSQuantity of substance

Solution Approach 1:

The system extracts only the essential elements of operation input information that are necessary to understand the game processing, rather than embedding complete raw input data. This extraction process removes redundant information while preserving the core gameplay actions, thereby maintaining information utility while reducing watermark data volume.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent transforms operation input information into compressed parameter representations suitable for watermark embedding. By changing the parameter format from detailed raw input data to condensed game processing descriptors, the system maintains the ability to retrieve meaningful operation information while significantly reducing the data amount required in the watermark.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS20260054181A1Information processing system that embeds electronic watermark in game image, non-transitory storage medium encoded with computer readable program, information processing apparatus, and information processing method
Publication Date: 2026.02.26 NINTENDO CO LTD
  • US20260054181A1 patent drawing
  • US20260054181A1 patent drawing
  • US20260054181A1 patent drawing

AI summary

An information processing system includes one or more processors and one or more memories storing instructions that when executed, cause the information processing system to perform operations including accepting an operation input from a player, performing game processing corresponding to the accepted operation input, and generating, for a game image based on the game processing, an electronically watermarked game image in which information on the game processing corresponding at least to the operation input is embedded by electronic watermark.