Game Information Integration System for Real-Time Player Behavior Analysis

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Solution Overview

Problem

Current game playing information integration systems for gaming facilities struggle to objectively select and set gaming machine configurations based on player preferences, particularly for fixed customers, and lack real-time management capabilities, leading to inefficient replacement timing and settings adjustments.

Innovation Solution

A system that compares and analyzes the life cycle of gaming machines and players, providing real-time data analysis and advice to balance their installation and settings, using a network-connected framework with data storage, analysis processing, and output devices to display actionable insights on gaming machine performance and player behavior.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If manufacturers design gaming machines based on intuition and rule of thumb to create popular device types, then device popularity may be achieved, but objective data-driven design capability is lost

Engineering Contradiction:
Improveobjectivity in device type selectionVSAvoidsystem complexity for data collection and analysis
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The system segments player data into distinct categories (fixed customers, browsing customers, novices) and segments gaming machine data by device types and locations. This segmentation enables objective analysis of which device types appeal to which player categories, replacing intuition with data-driven insights.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system implements continuous feedback loops where player behavior data is collected, analyzed, and used to generate recommendations for device type selection and replacement timing. This feedback mechanism enables manufacturers and facility managers to objectively adjust device portfolios based on actual performance data rather than intuition.

Inventive Principle:
Principle #23Feedback

2Adaptability or versatility

If gaming facilities install gaming machines based on general preferences to satisfy all players, then broad appeal is achieved, but specific local area characteristics and facility-specific demands are neglected

Engineering Contradiction:
Improveadaptability to local area characteristics and facility-specific demandsVSAvoiddata volume required for analysis
Core Design Contradiction:
Adaptability or versatilityVSQuantity of substance

Solution Approach 1:

The system applies local quality by analyzing and recommending device types specific to each facility's location characteristics (e.g., Las Vegas vs. Macao), facility type (near resort hotels or not), and management policy. Instead of uniform recommendations, the system tailors device type selections to local conditions while managing data volume through targeted data collection.

Inventive Principle:
Principle #3Local quality

3Productivity

If replacement timing of gaming machines is determined by human experience based on analysis results, then subjective judgment is applied, but consistent and optimal replacement timing cannot be achieved

Engineering Contradiction:
Improveoperational efficiency through optimal replacement timingVSAvoidloss of nuanced contextual information in automated decisions
Core Design Contradiction:
ProductivityVSLoss of information

Solution Approach 1:

The system performs preliminary actions by continuously monitoring gaming machine performance metrics and player behavior patterns to identify optimal replacement timing before performance degradation occurs. The system calculates replacement recommendations in advance based on projected trends, enabling proactive rather than reactive replacement decisions that maximize operational efficiency.

Inventive Principle:
Principle #10Preliminary action

4Productivity

If game elements and settings are adjusted based on rule of thumb to attract customers, then customer attraction is improved, but profit margin is reduced due to excessive gambling mind stimulation

Engineering Contradiction:
Improvecustomer attraction and engagementVSAvoidprofit loss from excessive gambling mind stimulation
Core Design Contradiction:
ProductivityVSLoss of energy

Solution Approach 1:

The system applies partial action by recommending specific game element adjustments and setting changes that provide just enough stimulation to attract customers without excessive gambling mind activation. Rather than maximum stimulation, the system optimizes settings to achieve the minimum effective level needed for customer attraction while preserving profit margins.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS9208643B2Game-information-integrating system
Publication Date: 2015.12.08 INTERBLOCK DOO
  • US9208643B2 patent drawing
  • US9208643B2 patent drawing
  • US9208643B2 patent drawing

AI summary

A game playing information integration system which outputs the operation state of game units installed in a gaming facility, the proportions of visitors by type, and the trends of the greatest common preferences of visitors seen from the proportion and other information so that such information can be grasped in real time, and provides useful information for appropriately managing the operation and management of the gaming facility while achieving greater harmony of players and the gaming facility (shop) is provided.