Multi-Player Game Input Management via Command Queue Segmentation

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Solution Overview

Problem

Novice video game players face difficulty in advancing beyond their skill level due to the lack of effective interactive instruction methods for receiving guidance from more experienced players, especially in managing multi-player inputs in single-player scenarios.

Innovation Solution

A method is developed to manage multi-player game input by building a command queue, extracting a most recent time-slice, creating alternate command queues with different input arrangements, and analyzing these to determine an optimum command sequence for single-player input, allowing for adjustable assistance levels based on the novice player's skill progression.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If multiple players provide input commands for a single-player game, then the novice player receives more guidance and can overcome difficult obstacles, but the command management complexity increases due to multiple input sources

Engineering Contradiction:
Improveinstruction deliveryVSAvoidcommand management
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent segments the multi-player input commands into discrete time-slices, organizing commands from multiple players into structured temporal units. This segmentation allows the system to process and manage complex multi-player inputs systematically, resolving the contradiction between receiving comprehensive guidance and managing command complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces an intermediary command management system that sits between multiple player inputs and the single-player game execution. This intermediary automatically prioritizes, filters, and integrates commands from multiple players, simplifying the overall command management while preserving the collaborative guidance benefit.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Device complexity

If auditory instructions are used to teach gaming strategy, then the instruction delivery is simple, but the effectiveness is limited and novices cannot overcome difficult obstacles

Engineering Contradiction:
Improveinstruction deliveryVSAvoidlearning effectiveness
Core Design Contradiction:
Device complexityVSReliability

Solution Approach 1:

The patent implements a command copying mechanism where the novice player's controller automatically executes prioritized commands from the experienced player. This goes beyond auditory instruction by directly copying and executing control inputs, significantly improving learning effectiveness while maintaining simple instruction delivery through the existing controller interface.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent replaces the mechanical system of auditory instruction with an electronic command transmission and execution system. Instead of relying on players to listen and interpret verbal guidance, the system electronically captures, processes, and applies control commands directly, dramatically improving the reliability of skill transfer.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Adaptability or versatility

If all commands from multiple players are processed equally, then all input contributions are valued, but the command queue complexity increases and processing efficiency decreases

Engineering Contradiction:
Improveinput arrangementVSAvoidcommand processing efficiency
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The patent implements dynamic command prioritization where the importance and timing of commands from different players are adjusted in real-time based on game state and command relevance. This dynamic approach efficiently processes multiple input sources by adaptively weighting their contributions, maintaining versatility while improving processing efficiency through intelligent command selection.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS8092288B2Managing multi-player video game input
Publication Date: 2012.01.10 ACTIVISION PUBLISHING INC
  • US8092288B2 patent drawing
  • US8092288B2 patent drawing
  • US8092288B2 patent drawing

AI summary

A method of managing multi-player game input as single-player game input includes building a command queue, the command queue being a series of time-slices; extracting a most recent time-slice from the command queue, the most recent time-slice including at least one command from difference inputs of the multi-player input; building alternate command queues with information extracted from the most recent time-slice; analyzing the command queue and the alternate command queues to determine an optimum command queue, the optimum command queue including commands from at least one input of the multi-player input; and outputting the optimum command queue as the single-player game input.