Game Apparatus Input Difficulty Control via Reference Values
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Solution Overview
Problem
Conventional game systems using touch panels for input struggle with setting the level of difficulty for reference patterns, leading to poor controllability and limited game production freedom, as the difficulty is tied to the shape of the pattern and cannot be freely adjusted by game producers.
Innovation Solution
A game program that uses a storage medium to execute on a computer with a touch panel, allowing for the calculation of input graphics, setting reference values for each pattern, and identifying shapes based on a combination of similarity calculations and reference values, enabling adjustable difficulty levels and dynamic game processes.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Device complexity
If the degree of similarity is calculated using the same method for all reference patterns, then the identification process is simple and consistent, but the level of difficulty in input varies significantly depending on the shape of each reference pattern, leading to poor controllability
Solution Approach 1:
The patent introduces a reference value parameter for each reference pattern that can be independently adjusted. This parameter is combined with the degree of similarity calculation results to determine the final identification outcome. By changing this parameter, the difficulty level for each reference pattern can be adjusted without modifying the fundamental similarity calculation method, thus resolving the contradiction between maintaining simple consistent processing and achieving variable input difficulty.
2Ease of manufacture
If the shape of reference patterns determines the input difficulty, then the pattern design is straightforward, but the game producer's freedom in setting difficulty levels is limited
Solution Approach 1:
The patent separates the difficulty control function from the pattern shape design. Each reference pattern is assigned an independent reference value parameter that can be adjusted separately. This segmentation allows game producers to design patterns based on gameplay considerations while independently tuning difficulty levels through parameter adjustment, without being constrained by shape complexity.
Solution Approach 2:
The patent enables difficulty adjustment through parameter changes rather than shape modifications. By introducing adjustable reference value parameters for each pattern, the system allows producers to freely set difficulty levels to match game content and progression, maintaining simple pattern designs while achieving versatile difficulty control.
3Adaptability or versatility
If reference patterns with difficult shapes are used, then more game operations can be represented, but the player's ability to successfully input these patterns decreases
Solution Approach 1:
The patent uses reference value parameters to compensate for difficult pattern shapes. When a player attempts to input a complex pattern, the system calculates the degree of similarity and compares it against the reference value. By adjusting the reference value, the system can accommodate variations in player input for difficult patterns, ensuring that legitimate attempts are recognized even when the input doesn't perfectly match the reference shape, thus maintaining both versatility and reliability.
Data Source
AI summary
The present invention is a storage medium storing a game program to be executed by a computer in a game apparatus comprising an input device for detecting positions designated by a player on an input surface. The game apparatus calculates an input graphic drawn on the input surface by using the positions detected by the input device. The game apparatus further calculates a degree of similarity between a share of each reference pattern indicated by previously stored shape data and a shape of the input graphic. Also, the game apparatus sets a reference value to each of the reference patterns. The game apparatus identifies the shape of the input graphic from among a plurality of reference patterns by using a result obtained by performing a predetermined calculation for each of the plurality of reference patterns through using the degree of similarity and the reference value set to one process is performed in accordance with the identified shape.


