Game Apparatus Input Difficulty Control via Reference Values

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Solution Overview

Problem

Conventional game systems using touch panels for input struggle with setting the level of difficulty for reference patterns, leading to poor controllability and limited game production freedom, as the difficulty is tied to the shape of the pattern and cannot be freely adjusted by game producers.

Innovation Solution

A game program that uses a storage medium to execute on a computer with a touch panel, allowing for the calculation of input graphics, setting reference values for each pattern, and identifying shapes based on a combination of similarity calculations and reference values, enabling adjustable difficulty levels and dynamic game processes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Device complexity

If the degree of similarity is calculated using the same method for all reference patterns, then the identification process is simple and consistent, but the level of difficulty in input varies significantly depending on the shape of each reference pattern, leading to poor controllability

Engineering Contradiction:
Improveidentification process complexityVSAvoidinput difficulty
Core Design Contradiction:
Device complexityVSEase of operation

Solution Approach 1:

The patent introduces a reference value parameter for each reference pattern that can be independently adjusted. This parameter is combined with the degree of similarity calculation results to determine the final identification outcome. By changing this parameter, the difficulty level for each reference pattern can be adjusted without modifying the fundamental similarity calculation method, thus resolving the contradiction between maintaining simple consistent processing and achieving variable input difficulty.

Inventive Principle:
Principle #35Parameter changes

2Ease of manufacture

If the shape of reference patterns determines the input difficulty, then the pattern design is straightforward, but the game producer's freedom in setting difficulty levels is limited

Engineering Contradiction:
Improvepattern design simplicityVSAvoiddifficulty setting flexibility
Core Design Contradiction:
Ease of manufactureVSAdaptability or versatility

Solution Approach 1:

The patent separates the difficulty control function from the pattern shape design. Each reference pattern is assigned an independent reference value parameter that can be adjusted separately. This segmentation allows game producers to design patterns based on gameplay considerations while independently tuning difficulty levels through parameter adjustment, without being constrained by shape complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent enables difficulty adjustment through parameter changes rather than shape modifications. By introducing adjustable reference value parameters for each pattern, the system allows producers to freely set difficulty levels to match game content and progression, maintaining simple pattern designs while achieving versatile difficulty control.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If reference patterns with difficult shapes are used, then more game operations can be represented, but the player's ability to successfully input these patterns decreases

Engineering Contradiction:
Improvegame operation varietyVSAvoidsuccessful input rate
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent uses reference value parameters to compensate for difficult pattern shapes. When a player attempts to input a complex pattern, the system calculates the degree of similarity and compares it against the reference value. By adjusting the reference value, the system can accommodate variations in player input for difficult patterns, ensuring that legitimate attempts are recognized even when the input doesn't perfectly match the reference shape, thus maintaining both versatility and reliability.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS8558792B2Storage medium storing game program and game apparatus therefor
Publication Date: 2013.10.15 NINTENDO CO LTD
  • US8558792B2 patent drawing
  • US8558792B2 patent drawing
  • US8558792B2 patent drawing

AI summary

The present invention is a storage medium storing a game program to be executed by a computer in a game apparatus comprising an input device for detecting positions designated by a player on an input surface. The game apparatus calculates an input graphic drawn on the input surface by using the positions detected by the input device. The game apparatus further calculates a degree of similarity between a share of each reference pattern indicated by previously stored shape data and a shape of the input graphic. Also, the game apparatus sets a reference value to each of the reference patterns. The game apparatus identifies the shape of the input graphic from among a plurality of reference patterns by using a result obtained by performing a predetermined calculation for each of the plurality of reference patterns through using the degree of similarity and the reference value set to one process is performed in accordance with the identified shape.