Cooperative Game Insert Image Generation for Player Engagement

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Solution Overview

Problem

Current game systems fail to effectively promote cooperation among players during cooperative gameplay by lacking mechanisms to recognize and reward collaborative efforts, leading to a lack of engagement and specialness for players who contribute to shared objectives.

Innovation Solution

An image generation system that generates and inserts custom images into players' game screens based on their cooperative actions, providing visual rewards and recognition to players who fulfill specific conditions, such as combo sequences, thereby enhancing the sense of cooperation and engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If simple cut-in images are displayed to notify players of combat situations, then information delivery is achieved, but player engagement and sense of specialness are not enhanced

Engineering Contradiction:
Improveinformation deliveryVSAvoidplayer engagement
Core Design Contradiction:
Loss of informationVSEase of manufacture

Solution Approach 1:

The patent applies local quality by customizing insert images for each player based on their specific contribution to the game event. Each player receives a personalized insert image that highlights their role (e.g., leader, supporter, damage dealer), transforming a generic notification system into one that provides differentiated recognition and enhances individual engagement while maintaining efficient information delivery.

Inventive Principle:
Principle #3Local quality

2Ease of manufacture

If personalized insert images are generated for each cooperating player, then player engagement and sense of specialness are enhanced, but system complexity increases

Engineering Contradiction:
Improveplayer engagementVSAvoidsystem complexity
Core Design Contradiction:
Ease of manufactureVSDevice complexity

Solution Approach 1:

The patent implements preliminary action by pre-defining multiple types of insert images corresponding to different player roles and contribution levels before gameplay begins. During game events, the system simply selects and displays the appropriate pre-prepared insert image based on the player's contribution, avoiding the need for complex real-time image generation while still providing personalized recognition.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent uses copying by creating multiple versions of insert images for different player roles and scenarios. Instead of generating unique images from scratch for each player, the system maintains a library of template images that can be selectively copied and displayed, significantly reducing computational complexity while maintaining the personalized recognition effect.

Inventive Principle:
Principle #26Copying

3Reliability

If insert images are displayed for all players during game events, then cooperation is promoted, but processing time and computational resources increase

Engineering Contradiction:
Improvecooperation promotionVSAvoidprocessing time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The patent applies partial action by selectively displaying insert images only for players who meet specific contribution thresholds or roles, rather than displaying images for all players unconditionally. This approach maintains the cooperative incentive structure while reducing the total number of insert images that need to be processed and displayed, thereby decreasing processing time and computational resource usage.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS11052315B2Image generation system and information storage medium
Publication Date: 2021.07.06 BANDAI NAMCO ENTERTAINMENT INC
  • US11052315B2 patent drawing
  • US11052315B2 patent drawing
  • US11052315B2 patent drawing

AI summary

Image generation system which provides, to a plurality of players through individual terminals, image of a game which progresses through cooperation of plurality of individually manipulated characters, image generation system including: game image generating means that generates image of game space in which the plurality of manipulated characters act, as game screen directed at the plurality of players; and determining means that determines if a game event that occurs based on manipulation information input by the plurality of players or the manipulation information fulfills given conditions, game image generating means including insert image generating means that generates, when the given conditions are fulfilled, two or more images related to manipulated characters of cooperating players having cooperated with the fulfillment, insert images to be inserted into game screens of cooperating players, and the insert image generating means generating the insert images respectively directed at cooperating players in accordance with manipulated characters.