Game Interaction Controls for Tactical Communication

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Solution Overview

Problem

Current methods for tactical communication in MOBA games, such as text or voice input, are inefficient and prone to errors, especially in fast-paced situations, and do not allow for accurate and timely exchange of economic information and strategic instructions between players.

Innovation Solution

A game interaction method that displays interactive controls upon touch operation on player character identifications, allowing for the display and determination of economic information and game strategies between players, enabling quick and accurate information exchange through touch operations on a terminal device or cloud-based system.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If text or voice input is used for tactical communication in MOBA games, then players can exchange information, but the communication is inefficient and prone to errors in fast-paced situations

Engineering Contradiction:
Improvecommunication accuracyVSAvoidcommunication efficiency
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The communication system is segmented into predefined tactical message types (economic information, strategic instructions, coordinate sharing). Each message type is represented by a dedicated interactive control with an icon, allowing players to select and send specific message categories without composing text, thereby improving both accuracy and efficiency in fast-paced game situations

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system uses icon-based interactive controls that copy or represent specific message meanings visually. Instead of requiring players to type or speak, pre-designed icons representing economic status, strategic intentions, and location information are used as substitutes, enabling rapid and error-free communication through visual selection rather than manual input

Inventive Principle:
Principle #26Copying

2Productivity

If interactive controls with icons are displayed for player interaction, then information exchange becomes faster and more accurate, but the interface complexity increases

Engineering Contradiction:
Improveinformation exchange speedVSAvoidinterface complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

Interactive controls are displayed locally and contextually based on game situations and player relationships. The system dynamically shows relevant controls (e.g., economic information controls when players are near each other, strategic controls during team fights) rather than presenting all possible controls simultaneously, reducing perceived complexity while maintaining fast information exchange

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The interface dynamically adjusts the display of interactive controls based on game state, player positions, and selected characters. Controls appear and disappear contextually, and their positions adapt to the game interface layout, making the system feel simpler and more responsive despite the variety of available communication options

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20250018279A1Game interaction method and apparatus, computer storage medium, and electronic device
Publication Date: 2025.01.16 NETEASE (HANGZHOU) NETWORK CO LTD
  • US20250018279A1 patent drawing
  • US20250018279A1 patent drawing
  • US20250018279A1 patent drawing

AI summary

A game interaction method, a game interaction apparatus, a computer storage medium, and an electronic device are disclosed. The game interaction method includes: displaying a game interface corresponding to a current player by means of a terminal device, and in response to touch operations on a first player character identifier and a second player character identifier, displaying at least one interaction control, where different interaction controls are configured for triggering the display of different game event information, and a first player and a second player are player characters participating in a current game; and in response to a touch operation on a target interaction control, determining, according to the target interaction control, game event information corresponding to the first player and the second player.