Personalized Game Interface via Behavior Metrics
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Solution Overview
Problem
Cloud gaming systems lack personalized user interfaces and effective ways to reconstruct game play details, leading to user frustration and dissatisfaction, as they do not provide customized behavior metrics or hints to assist users in improving their gameplay experience.
Innovation Solution
A system that captures and analyzes user interaction data to generate personalized user interfaces and behavior metrics, providing hints and assistance through customizable options, such as video clips and game statistics, to help users improve their gameplay by rendering relevant details during subsequent sessions.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of information
If the game logic merely loads the game for game play when the user re-starts the game, then the system operation is simple and fast, but the user cannot view game play details and behavior metrics from prior sessions
Solution Approach 1:
The system captures and stores game play metadata during the game session in advance. When the user restarts the game, this pre-captured metadata is automatically reconstructed and presented, eliminating the need for complex real-time analysis while preserving complete game play information.
Solution Approach 2:
The system creates a copy of the game play metadata and presents it through a separate user interface overlay. This allows the original game logic to remain simple while providing comprehensive game play details through the metadata copy, resolving the contradiction between simplicity and information completeness.
2Adaptability or versatility
If the user interface is the same for every user, then the system is easy to implement and maintain, but the user experience is not personalized and users cannot obtain customized behavior metrics
Solution Approach 1:
The system maintains a base universal interface for all users while adding personalized elements locally through overlays. The personalized behavior metrics and game play details are superimposed on the standard interface, allowing customization without redesigning the entire system and maintaining ease of implementation.
Solution Approach 2:
The user interface serves multiple functions simultaneously: it provides the standard game control interface for all users while also displaying personalized behavior metrics and game play details through overlays. This multi-functionality achieves personalization without creating separate interface systems.
3Ease of operation
If no game play metadata is presented to the user when restarting the game, then the system operation is simple, but the user experiences frustration and cannot improve gameplay skills
Solution Approach 1:
The system automatically captures, analyzes, and presents game play metadata without requiring manual user input or complex configuration. Users simply restart the game and the personalized interface with behavior metrics is automatically provided, maintaining ease of operation while improving user satisfaction through helpful information.
4Loss of information
If comprehensive game play metadata is captured and analyzed, then personalized assistance can be provided, but the data processing complexity and time increase
Solution Approach 1:
The system captures and初步 analyzes game play metadata during the game session itself, preparing the data in advance. When the user restarts the game, this pre-processed metadata is quickly presented without requiring extensive real-time analysis, reducing data processing time while maintaining comprehensive information.
Data Source
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AI summary
Methods and systems to provide a user interface to access games available for a user account. Selection of a game for game play is detected at the user interface and, in response, a game play is initiated. Interactions provided by a user during game play are used to affect an outcome of the game. The interactions are analyzed to determine game behavior of the user. Behavior metrics are generated for different portions of the game, based on the user's game behavior. The behavior metrics for the user for the game are associated with a game icon of the game provided on the user interface, the association causes specific ones of the behavior metrics to be rendered for the different portions of the game during subsequent game play and are provided to help the user to improve the user' s game play for the different portions of the game.