Game Interface Apparatus with Hot Game Notification System
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Solution Overview
Problem
Players participating in games via a unified operation interface are unable to detect hot games on other game stations without constantly switching, leading to wasted time and reduced game playing and revenue due to the need to wait for the next round to place bets.
Innovation Solution
An integrated interface apparatus with a judgment unit, prompt unit, and control unit that monitors historical game results across multiple game stations, generating a notification signal when a preset condition for a hot game is met, allowing players to be informed without switching, using notification elements such as flicker lights, colored lights, changeable icons, or animations.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of information
If players constantly switch game stations to detect hot games, then players can identify hot games, but players waste time switching and waiting, reducing actual game playing time
Solution Approach 1:
The patent introduces a notification element as an intermediary between the game station and the player. This notification element receives information about hot games from the game station and transmits it to the player, eliminating the need for players to directly switch between game stations to gather information. The intermediary efficiently bridges the information gap while minimizing player time investment.
Solution Approach 2:
The notification element creates a copy or representation of the hot game information and displays it to the player. Instead of requiring players to view the actual game station display to detect hot games, the system generates and transmits a copied version of the relevant information (hot game status) to the player's interface, saving time while preserving information accuracy.
2Loss of information
If players switch game stations frequently to avoid missing hot games, then players can detect hot games, but utilization of game stations decreases
Solution Approach 1:
The notification element serves as an intermediary that consolidates hot game information from multiple game stations and transmits it to the player through a single interface. This eliminates the need for players to physically switch between game stations, keeping them engaged with one station while still providing information about hot games elsewhere, thereby maintaining higher game station utilization.
Solution Approach 2:
The notification element performs multiple functions: it monitors hot games across different game stations, processes this information, and presents it to the player through a unified interface. This multi-functional approach allows players to access information from multiple sources without leaving their current game station, improving overall system efficiency and utilization.
3Loss of information
If players wait for next round to place bets after switching stations, then players can place bets on hot games, but actual game playing time decreases
Solution Approach 1:
The notification element performs preliminary action by detecting and notifying players about hot games in advance, before the players would need to switch stations. This advance notification allows players to prepare and place bets immediately when the hot game condition is met, eliminating the waiting time for the next round that would occur after switching stations.
Solution Approach 2:
The system implements feedback by continuously monitoring game results and immediately notifying players when hot game conditions are detected. This real-time feedback loop ensures players receive timely information about hot games without delay, allowing them to act immediately rather than waiting for the next round after manually switching stations.
Data Source
AI summary
An apparatus incorporated with a game operation interface to offer selection of anyone of multiple game stations to play a game includes a judgment unit, a control unit and a prompt unit. The judgment unit is connected to the game stations and monitors historical game results of the game stations. The control unit is connected to the judgment unit and prompt unit. The prompt unit includes a plurality of notification elements corresponding to the game stations and is incorporated with the game operation interface. When the judgment unit detects that one of the historical game results of the game stations has met a preset condition, a control signal is generated. The control unit controls the prompt unit to make the notification elements to generate a notification signal to inform players whether a hot game is generated on the game stations.


