Mobile Game Interface Segmentation for Multi-Service Control

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Solution Overview

Problem

Existing mobile terminal interfaces require frequent switching between game and other services, leading to cumbersome operations and increased processing resource consumption.

Innovation Solution

A method and apparatus for controlling interface display that allows a game interface to be displayed in a sub-interface while maintaining a virtual key for control in a touch interface, enabling operations on other services without frequent interface switching.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If the game interface is displayed in full-screen mode, then the game playing experience is improved, but the user cannot operate other services simultaneously and frequent interface switching is required

Engineering Contradiction:
ImproveGame playing experienceVSAvoidMulti-service operation capability
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The screen is segmented into multiple display regions: a first display region for showing the game interface and a second display region for showing other service interfaces. This allows the game and other services to be displayed simultaneously in different areas of the screen, enabling users to access both without frequent switching while maintaining game visibility and controllability.

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If the user switches between game interface and other service interfaces frequently, then other services can be accessed, but the operation process becomes cumbersome and processing resource consumption increases

Engineering Contradiction:
ImproveService access capabilityVSAvoidOperation efficiency
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

Instead of switching between interfaces in time (one at a time), the system displays multiple interfaces simultaneously in different spatial dimensions (first display region and second display region). This dimensional change allows users to access both game and other services without sequential switching, reducing operational steps and processing overhead.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Ease of operation

If the game interface is displayed in full-screen mode, then the game controls are easily accessible, but the user cannot operate other services without switching interfaces

Engineering Contradiction:
ImproveVirtual key accessibilityVSAvoidInterface management complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The display screen is divided into distinct regions: the first display region maintains game interface elements including virtual keys for easy game control, while the second display region provides access to other services. This segmentation allows both game controls and other service operations to be simultaneously accessible without requiring full-screen switching.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20260054165A1Method and apparatus for controlling interface display, device, and storage medium
Publication Date: 2026.02.26 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20260054165A1 patent drawing
  • US20260054165A1 patent drawing
  • US20260054165A1 patent drawing

AI summary

A method for controlling a display of an interface of a mobile terminal includes: displaying a first game interface and a first virtual key in a main user interface of a first game application in a full-screen mode, the first virtual key being configured to control the first game application; and in accordance with a determination that a switch mode is triggered: replacing the first game interface with a first sub-interface and a first touch interface in the main user interface; moving the first game interface into the first sub-interface in the main user interface; and moving the first virtual key into the first touch interface in the main user interface.