Mobile Game Interface Segmentation for Multi-Service Control
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Solution Overview
Problem
Existing mobile terminal interfaces require frequent switching between game and other services, leading to cumbersome operations and increased processing resource consumption.
Innovation Solution
A method and apparatus for controlling interface display that allows a game interface to be displayed in a sub-interface while maintaining a virtual key for control in a touch interface, enabling operations on other services without frequent interface switching.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If the game interface is displayed in full-screen mode, then the game playing experience is improved, but the user cannot operate other services simultaneously and frequent interface switching is required
Solution Approach 1:
The screen is segmented into multiple display regions: a first display region for showing the game interface and a second display region for showing other service interfaces. This allows the game and other services to be displayed simultaneously in different areas of the screen, enabling users to access both without frequent switching while maintaining game visibility and controllability.
2Adaptability or versatility
If the user switches between game interface and other service interfaces frequently, then other services can be accessed, but the operation process becomes cumbersome and processing resource consumption increases
Solution Approach 1:
Instead of switching between interfaces in time (one at a time), the system displays multiple interfaces simultaneously in different spatial dimensions (first display region and second display region). This dimensional change allows users to access both game and other services without sequential switching, reducing operational steps and processing overhead.
3Ease of operation
If the game interface is displayed in full-screen mode, then the game controls are easily accessible, but the user cannot operate other services without switching interfaces
Solution Approach 1:
The display screen is divided into distinct regions: the first display region maintains game interface elements including virtual keys for easy game control, while the second display region provides access to other services. This segmentation allows both game controls and other service operations to be simultaneously accessible without requiring full-screen switching.
Data Source
AI summary
A method for controlling a display of an interface of a mobile terminal includes: displaying a first game interface and a first virtual key in a main user interface of a first game application in a full-screen mode, the first virtual key being configured to control the first game application; and in accordance with a determination that a switch mode is triggered: replacing the first game interface with a first sub-interface and a first touch interface in the main user interface; moving the first game interface into the first sub-interface in the main user interface; and moving the first virtual key into the first touch interface in the main user interface.


