Game Apparatus Interruption Resumption System

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Solution Overview

Problem

In communication games involving multiple game apparatuses, disconnection of a player's apparatus due to prolonged inactivity or sleep mode triggers automatic disconnection, causing interruptions and requiring players to restart, leading to disadvantages for reconnected players.

Innovation Solution

Implementing a game system with game interruption and resumption modes, where apparatuses can set and cancel a sleep mode, notify other apparatuses, and store necessary parameters to resume the game from the interruption point, ensuring seamless continuation without automatic restarts.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Use of energy by moving object

If the game apparatus automatically disconnects after prolonged inactivity to save energy, then energy consumption is reduced, but the communication game is interrupted and must be restarted

Engineering Contradiction:
Improveenergy consumptionVSAvoidgame interruption time
Core Design Contradiction:
Use of energy by moving objectVSLoss of time

Solution Approach 1:

The system performs preliminary actions by storing game parameters and notification data before disconnection occurs. When a player leaves the game apparatus, the system proactively saves the current game state and prepares resumption data, enabling seamless continuation without full restart and avoiding energy waste from complete game reinitialization.

Inventive Principle:
Principle #10Preliminary action

2Productivity

If the communication game continues with remaining apparatuses when one disconnects, then the game can proceed without interruption, but the reconnected apparatus has large disadvantage

Engineering Contradiction:
Improvegame continuityVSAvoidgame fairness
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The system implements feedback mechanisms where the disconnected apparatus receives notification data from the continuing game session. This notification includes information about what occurred during the disconnection period, allowing the reconnected player to understand the current state and make informed decisions, thereby maintaining game fairness while allowing continuity.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system stores notification data that records game events and state changes during disconnection. When a player reconnects, this pre-prepared notification data is provided to bring them up to speed without requiring a full restart, balancing game continuity with fairness.

Inventive Principle:
Principle #10Preliminary action

3Use of energy by stationary object

If the game apparatus enters sleep mode to conserve energy, then energy consumption decreases, but communication disconnection occurs and game must be restarted

Engineering Contradiction:
Improveenergy consumptionVSAvoidgame resumption ease
Core Design Contradiction:
Use of energy by stationary objectVSEase of operation

Solution Approach 1:

Before entering sleep mode, the system performs preliminary actions by storing essential game parameters and creating resumption data. This preparation ensures that when the apparatus wakes from sleep mode, the game can be quickly resumed without requiring a full restart, maintaining ease of operation while achieving energy conservation.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS7794328B2Game system, game apparatus, and storage medium storing game program
Publication Date: 2010.09.14 NINTENDO CO LTD
  • US7794328B2 patent drawing
  • US7794328B2 patent drawing
  • US7794328B2 patent drawing

AI summary

A game system includes plural game apparatuses, and the respective game apparatuses are communicably connected to one another. For example, when a communication game is interrupted, a player closes his/her own game apparatus. In such a case, prior to setting of a sleep mode, the game apparatus notifies all other game apparatuses of the interruption of the communication game, and then the game apparatus saves parameters necessary to execute a game main processing program to interrupt the execution of the game main processing program. When the other game apparatuses receive the notification on the interruption of the communication game, the other game apparatuses save the parameters to interrupt the execution of the game main processing program. In resuming the communication game, the respective game apparatuses read the saved parameters to resume the execution of the game main processing program.