Game Device Intervention Control for Accessibility

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Solution Overview

Problem

Players face difficulty in selecting games that require a long time or high skill levels, leading to hesitation in choosing games to play.

Innovation Solution

A game system that allows a second player to intervene and control specific functions of a game played by a first player, enabling casual participation and enjoyment of games with high difficulty levels.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If a game requires high skill level or long time investment, then the game quality and challenge are improved, but the accessibility and ease of participation deteriorate

Engineering Contradiction:
Improvegame qualityVSAvoidaccessibility
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The patent divides game control into multiple independent control rights that can be separately held by different players. Specifically, one player holds the right to control game character movement, while another player holds the right to control attack actions. This segmentation allows players with different skill levels to participate in high-quality games without requiring all players to have high skills, thus resolving the contradiction between game quality and accessibility.

Inventive Principle:
Principle #1Segmentation

2Duration of action of moving object

If a game requires long time investment, then the game depth and engagement are improved, but the time cost and player burden increase

Engineering Contradiction:
Improvegame depthVSAvoidtime cost
Core Design Contradiction:
Duration of action of moving objectVSLoss of time

Solution Approach 1:

The patent enables players to participate in game activities partially by assigning specific control rights rather than requiring full control. A player can invest time in strategic movement control while another player handles attack execution, or vice versa. This partial participation model allows players to engage with the game according to their available time and interest, reducing the overall time burden while maintaining game depth through coordinated multi-player effort.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentEP2952235B1Game device, game control method, game control program, matching server, matching control method, and matching control program
Publication Date: 2020.10.07 SONY INTERACTIVE ENTERTAINMENT LLC
  • EP2952235B1 patent drawingFigure 1
  • EP2952235B1 patent drawingFigure 2
  • EP2952235B1 patent drawingFigure 3~4

AI summary

A game device 10 includes: a game control unit 41 receiving instruction input from a player, and controlling a game; a mode selecting unit 42 receiving, from the player, a selection of one of an intervention mode in which part of functions of the game is controlled according to instruction input from a different game device and a normal mode in which the part of the functions is controlled without depending on the instruction input from the different game device; an intervention requesting unit 43 requesting another game device to control the part of the functions when the intervention mode is selected; an intervention mode control unit 45 transmitting information necessary to control the part of the functions to a game device responding to the request, receiving instruction input from the game device, and controlling the part of the functions; and a normal mode control unit 46 controlling the part of the functions when the normal mode is selected.