Game Item Value Recognition via Dynamic Color Coding

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Solution Overview

Problem

Users find it difficult to understand the value of items in a game, as existing systems display fixed item information without variability, leading to high purchase costs for desired items with high value.

Innovation Solution

A server-based system that determines item value using market price information, displays items on the game screen with colors representing their value, and allows for unfixed items to be converted into fixed items with specific information, enabling users to acquire items with varying values.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If fixed item information is displayed in the item shop, then item details are clearly defined, but users cannot easily recognize item value and must pay high purchase costs

Engineering Contradiction:
Improveitem value recognitionVSAvoiditem display system
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent applies color coding to represent different item value ranges. Items are displayed with colors corresponding to their value categories (e.g., low, medium, high value), enabling users to quickly recognize item value without complex information processing. This visual encoding system resolves the contradiction by making value information immediately perceptible while maintaining a simple display interface.

Inventive Principle:
Principle #32Color changes

Solution Approach 2:

The patent introduces a visual dimension (color) to represent item value, transforming the one-dimensional text-based item information into a multi-dimensional display. This allows users to perceive item value through color intensity or hue variations, adding a new layer of information representation that enhances value recognition without complicating the core item display system.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If only fixed items are provided, then item information is stable and predictable, but users cannot acquire variety and must pay more for desired items

Engineering Contradiction:
Improveitem varietyVSAvoiditem information stability
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent implements a dynamic item system where items can transition between fixed and unfixed states. Unfixed items provide variety and surprise elements, while fixed items maintain stability and predictability. This dynamic approach allows the system to adapt to different user needs and game situations, providing both variety and reliability as needed without requiring users to pay premium prices for specific desired items.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes the information fixation parameter of items, allowing them to exist in different states (fixed or unfixed). This parameter change enables the system to provide both stable fixed items and varied unfixed items, resolving the contradiction between adaptability and reliability by controlling the information fixation state based on system needs and user requirements.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS9339730B2Method, server, terminal, and recording medium for providing game
Publication Date: 2016.05.17 INTELLECTUAL DISCOVERY CO LTD
  • US9339730B2 patent drawing
  • US9339730B2 patent drawing
  • US9339730B2 patent drawing

AI summary

The present invention relates to a game. More particularly, the present invention relates to a method, a server, a terminal, and a recording medium for proving a game having a function of enabling a user to easily recognize an item value of an item when the item usable within a game is displayed on a game screen.