Game Item Value Recognition via Dynamic Color Coding
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Solution Overview
Problem
Users find it difficult to understand the value of items in a game, as existing systems display fixed item information without variability, leading to high purchase costs for desired items with high value.
Innovation Solution
A server-based system that determines item value using market price information, displays items on the game screen with colors representing their value, and allows for unfixed items to be converted into fixed items with specific information, enabling users to acquire items with varying values.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of information
If fixed item information is displayed in the item shop, then item details are clearly defined, but users cannot easily recognize item value and must pay high purchase costs
Solution Approach 1:
The patent applies color coding to represent different item value ranges. Items are displayed with colors corresponding to their value categories (e.g., low, medium, high value), enabling users to quickly recognize item value without complex information processing. This visual encoding system resolves the contradiction by making value information immediately perceptible while maintaining a simple display interface.
Solution Approach 2:
The patent introduces a visual dimension (color) to represent item value, transforming the one-dimensional text-based item information into a multi-dimensional display. This allows users to perceive item value through color intensity or hue variations, adding a new layer of information representation that enhances value recognition without complicating the core item display system.
2Adaptability or versatility
If only fixed items are provided, then item information is stable and predictable, but users cannot acquire variety and must pay more for desired items
Solution Approach 1:
The patent implements a dynamic item system where items can transition between fixed and unfixed states. Unfixed items provide variety and surprise elements, while fixed items maintain stability and predictability. This dynamic approach allows the system to adapt to different user needs and game situations, providing both variety and reliability as needed without requiring users to pay premium prices for specific desired items.
Solution Approach 2:
The patent changes the information fixation parameter of items, allowing them to exist in different states (fixed or unfixed). This parameter change enables the system to provide both stable fixed items and varied unfixed items, resolving the contradiction between adaptability and reliability by controlling the information fixation state based on system needs and user requirements.
Data Source
AI summary
The present invention relates to a game. More particularly, the present invention relates to a method, a server, a terminal, and a recording medium for proving a game having a function of enabling a user to easily recognize an item value of an item when the item usable within a game is displayed on a game screen.


