Game Item Display Interface Segmentation for Expiration Management

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

In games provided on portable terminals, users face challenges in selecting games to play continuously and utilizing items effectively, leading to a burden on paid elements and a lack of engagement due to unclear item management and expiration dates.

Innovation Solution

An information processor with a display, touch panel, and memory that displays item icons corresponding to types and expiration dates, allowing users to switch between screens to easily manage and prioritize items based on possession numbers and expiration dates.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If items are displayed only by type and possession number, then the interface is simple and easy to understand, but users cannot easily identify items nearing expiration

Engineering Contradiction:
Improveexpiration date informationVSAvoiditem display interface
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The item display interface is segmented into two distinct screens: a first screen showing items grouped by type with possession numbers, and a second screen showing items ordered by expiration date. This segmentation allows users to access expiration information without cluttering the primary view, resolving the contradiction between information completeness and interface simplicity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent adds a temporal dimension (expiration date) to the item display by creating a separate viewing dimension. Instead of mixing type and expiration information in a single complex view, users can switch to another dimension (second screen) where items are organized primarily by expiration date, allowing easy identification of expiring items without complicating the primary type-based organization.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Loss of information

If all item information is displayed on one screen, then users can see both possession numbers and expiration dates, but the interface becomes complex and difficult to use

Engineering Contradiction:
Improveitem management informationVSAvoiditem display operation
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The display interface is made dynamic by allowing users to switch between two organizational views based on their needs. The system adapts between showing items by type (for inventory overview) and by expiration date (for urgent item management), providing ease of operation through context-appropriate views rather than forcing a single complex static view.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent prepares two pre-organized display modes in advance, each optimized for a specific user need. Users can directly switch to the preliminary-prepared view that matches their current task (checking inventory vs. managing expiring items), eliminating the need to process complex information on a single screen and improving operational ease.

Inventive Principle:
Principle #10Preliminary action

3Productivity

If items are organized by type only, then the display is straightforward, but users cannot easily prioritize items by expiration date

Engineering Contradiction:
Improveitem utilization efficiencyVSAvoiddisplay screen structure
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The display functionality is segmented into two specialized views: one for type-based inventory management and another for expiration-date-based prioritization. This segmentation enables efficient item utilization by providing dedicated access to expiration information without requiring a complex hybrid display structure, as each screen serves a specific organizational purpose.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The item display system achieves multi-functionality by incorporating two organizational methods within a unified interface framework. The same system can serve both inventory overview (by type) and expiration management (by date) functions, improving item utilization efficiency without significantly increasing overall system complexity through shared underlying structure.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS11069177B2Device and method for displaying an inventory of game items based on their expiration date
Publication Date: 2021.07.20 UNIVERSAL ENTERTAINMENT CORP
  • US11069177B2 patent drawing
  • US11069177B2 patent drawing
  • US11069177B2 patent drawing

AI summary

The user interface associated with the item is improved. The information processor 1 displays the first item display screen 22 in which the first item icons 221 corresponding to the types of the possessed items are displayed in a list correspondingly to the possessed number. The information processor 1 switches the second item display screen 23 to display in which the second item icons 231 corresponding to the possessed items are displayed in a list correspondingly to the expiration date when the first item icon 221 in the first item display screen 22 is operated by being pressed for a long time.