Game Item Display Control for Correct Equipment Pairing

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Solution Overview

Problem

Existing game systems fail to effectively manage the selection and combination of virtual items, leading to players inadvertently forgetting or mismatching equipment, which affects game performance and experience.

Innovation Solution

A display control method and apparatus that utilizes a graphical user interface with separate item containers for items outside and inside a game match, providing information prompts and dynamic markers to ensure associated items are correctly selected and carried.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If the game system provides a comprehensive item selection interface with detailed information, then players can make better item selection decisions, but the interface complexity and information processing load increase

Engineering Contradiction:
Improveitem selection accuracyVSAvoidinterface complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The item container is segmented into multiple storage areas based on item types (firearms, bullets, armor, medicine, etc.), allowing players to visually distinguish and manage different categories of items separately. This segmentation reduces the cognitive load of searching through all items while maintaining comprehensive item information display.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system provides real-time feedback by displaying prompt marks that automatically indicate whether associated items (e.g., bullets for firearms) are properly equipped. This feedback mechanism guides players to make correct item combinations without requiring them to manually check each item's compatibility, thus improving selection accuracy without proportionally increasing interface complexity.

Inventive Principle:
Principle #23Feedback

2Reliability

If the system provides detailed prompts and markers for associated items, then players can avoid mismatching equipment, but the information processing load and computing resources increase

Engineering Contradiction:
Improveequipment combination correctnessVSAvoidcomputing resource consumption
Core Design Contradiction:
ReliabilityVSUse of energy by moving object

Solution Approach 1:

The system pre-establishes association relationships between items (e.g., which bullets correspond to which firearms) before the player needs to use them. When a player selects an item, the system has already prepared and displayed the corresponding prompt marks for associated items, eliminating the need for complex real-time calculation and reducing computing resource consumption during gameplay.

Inventive Principle:
Principle #10Preliminary action

3Loss of information

If the system checks for associated items and displays prompts, then players can avoid forgetting equipment, but the interface information density increases

Engineering Contradiction:
Improveitem information completenessVSAvoidinterface information density
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

Instead of uniformly displaying all item information across the entire interface, the system applies different information densities to different regions. Prompt marks are displayed locally near specific items that need attention (e.g., missing bullets next to a firearm), while other areas maintain a cleaner appearance. This local quality approach ensures complete information delivery without uniformly increasing overall interface complexity.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS20250387706A1Virtual item display control method and apparatus, and electronic device
Publication Date: 2025.12.25 NETEASE (HANGZHOU) NETWORK CO LTD
  • US20250387706A1 patent drawing
  • US20250387706A1 patent drawing
  • US20250387706A1 patent drawing

AI summary

A virtual item display control method, including: in response to a movement operation with respect to a first virtual item in a first item container, controlling the first virtual item to move from the first item container to a second item container; determining that an associated item of the first virtual item is located outside the second item container, and displaying an information prompt mark, where the associated item is an item used in conjunction with the first virtual item in a game battle, and the information prompt mark is used for prompting the storage state of the associated item in the first item container. Further provided are a virtual item display control apparatus, an electronic device and a machine-readable storage medium.