Game Interface Item Extraction for Scroll-Free Selection

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Solution Overview

Problem

In video games, particularly battle games, players face cumbersome operations when trying to select commands due to size limitations on the game screen, requiring scroll operations to find desired commands, which can be time-consuming and inconvenient.

Innovation Solution

A system that displays a plurality of game items in a first area, with some items excluded from view, and extracts specific items based on game status or history, displaying them in a second area for easy selection, using tabs to categorize items like attack, assist, and recovery, and determining executable items for quick action execution.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If all game items are displayed in the first area, then the player has access to all commands, but the display screen size limitation causes items to be excluded from view requiring scroll operations

Engineering Contradiction:
Improveaccess to all commandsVSAvoidscroll operations required
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent extracts frequently used or currently relevant items from the first area and displays them separately in the second area. This extraction principle allows the most important items to be immediately accessible without scrolling, while the complete list remains available in the first area for comprehensive selection.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent segments the item display into two distinct areas: the first area showing all available items (possibly in a scrollable list), and the second area showing extracted/highlighted items of current relevance. This segmentation allows players to access frequently needed items quickly while maintaining access to the complete command set.

Inventive Principle:
Principle #1Segmentation

2Ease of operation

If the display screen size is increased to show all items, then no scroll operations are needed, but the game interface becomes more complex and other game elements may be compromised

Engineering Contradiction:
Improveno scroll operationsVSAvoiddisplay layout complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent utilizes the second area as an additional display dimension or layer. Instead of requiring a single large screen to display all items comfortably, the system uses the second area (which could be a popup, overlay, or separate panel) to present extracted items, effectively adding a spatial dimension to the display solution.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Ease of operation

If all items are displayed prominently, then selection is easier, but the time to find and select the desired item increases due to more options visible

Engineering Contradiction:
Improveitem selection easeVSAvoidtime to find desired item
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent extracts items that are currently most relevant to the game situation and displays them in the second area. This extraction is likely based on game state analysis, item usage frequency, or player preferences. By presenting only the most relevant items prominently, the system reduces the effective search space while maintaining access to all items.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent applies different display qualities to different items based on their relevance. Items in the second area receive enhanced visibility and prominence (local quality enhancement), while items in the first area maintain standard display. This differential treatment allows quick access to relevant items without overwhelming the player with equally prominent display of all items.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS20240198233A1Non-transitory computer readable storage medium, method, and system
Publication Date: 2024.06.20 GREE HOLDINGS INC
  • US20240198233A1 patent drawing
  • US20240198233A1 patent drawing
  • US20240198233A1 patent drawing

AI summary

Provided is one or more non-transitory computer readable storage media including computer-program instructions, which when executed by a system, cause the system to: cause a terminal device to display, in a first area of a game screen of a game, a plurality of items associated with progress of the game in such a manner that at least some of the plurality of items are excluded from a first view; extract a specific item from the plurality of items, based on a status of the game; cause the terminal device to display, in the game screen, the specific item in a second area in the first view; and execute an operation based on an item selected from the plurality of items or the specific item.