Game System Item Provision Screen Transition
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Solution Overview
Problem
Conventional game systems make it difficult for players to acquire game items without detracting from the gaming experience, as the process of transitioning to a shop screen can be cumbersome and may lead to player disinterest.
Innovation Solution
A game system that displays possessed game elements in one mode and unpossessed elements in another, allowing direct transition to a provision screen for acquisition upon specific operation, enhancing the gaming experience by simplifying the acquisition process.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If a player selects a shop transition button on a home screen to access the shop, then the player can acquire game items, but the cumbersome transition process may lead to player disinterest and reduce gaming entertainment
Solution Approach 1:
The system displays game items (characters, equipment, etc.) directly on the game screen before the player actually needs to acquire them. This preliminary display allows players to see available items in their game context without needing to navigate to a separate shop screen, thus maintaining gaming flow while enabling item acquisition.
Solution Approach 2:
The patent combines the game play screen and the shop/item display into a single integrated screen. Instead of separating game content and shopping content into different screens that require transitions between, both are merged into one display where players can interact with both game elements and item elements simultaneously.
2Adaptability or versatility
If the game system provides a separate shop screen for item acquisition, then players can purchase items, but the separation from game play reduces player engagement
Solution Approach 1:
The patent overlays the item display on top of the game screen rather than placing it in a separate sequential screen. This dimensional layering allows the shop interface to exist in a different visual layer while the game continues in the background layer, enabling players to browse and acquire items without leaving the game context.
Solution Approach 2:
Items are displayed in advance on the game screen with their acquisition information visible before players initiate any purchase action. This allows players to familiarize themselves with available items while continuing to play, reducing the need to interrupt game flow to check item availability.
Data Source
AI summary
The present invention relates to a program causing a computer to function as: a display control unit configured to display a first game element possessed by a player in a first display mode, and display a first game element not possessed by the player in a second display mode different from the first display mode; and a transition unit configured to cause transition to a provision screen on which a procedure for providing the first game element is performed, when a predetermined operation is performed on the first game element displayed in the second display mode.


