Game System Item Provision Screen Transition

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Solution Overview

Problem

Conventional game systems make it difficult for players to acquire game items without detracting from the gaming experience, as the process of transitioning to a shop screen can be cumbersome and may lead to player disinterest.

Innovation Solution

A game system that displays possessed game elements in one mode and unpossessed elements in another, allowing direct transition to a provision screen for acquisition upon specific operation, enhancing the gaming experience by simplifying the acquisition process.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a player selects a shop transition button on a home screen to access the shop, then the player can acquire game items, but the cumbersome transition process may lead to player disinterest and reduce gaming entertainment

Engineering Contradiction:
Improveitem acquisition processVSAvoidgaming entertainment
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The system displays game items (characters, equipment, etc.) directly on the game screen before the player actually needs to acquire them. This preliminary display allows players to see available items in their game context without needing to navigate to a separate shop screen, thus maintaining gaming flow while enabling item acquisition.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent combines the game play screen and the shop/item display into a single integrated screen. Instead of separating game content and shopping content into different screens that require transitions between, both are merged into one display where players can interact with both game elements and item elements simultaneously.

Inventive Principle:
Principle #5Merging (Combining)

2Adaptability or versatility

If the game system provides a separate shop screen for item acquisition, then players can purchase items, but the separation from game play reduces player engagement

Engineering Contradiction:
Improveitem provision capabilityVSAvoidplayer engagement
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent overlays the item display on top of the game screen rather than placing it in a separate sequential screen. This dimensional layering allows the shop interface to exist in a different visual layer while the game continues in the background layer, enabling players to browse and acquire items without leaving the game context.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

Items are displayed in advance on the game screen with their acquisition information visible before players initiate any purchase action. This allows players to familiarize themselves with available items while continuing to play, reducing the need to interrupt game flow to check item availability.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS11478705B2Program, terminal, game system, and provision device
Publication Date: 2022.10.25 BANDAI CO LTD
  • US11478705B2 patent drawing
  • US11478705B2 patent drawing
  • US11478705B2 patent drawing

AI summary

The present invention relates to a program causing a computer to function as: a display control unit configured to display a first game element possessed by a player in a first display mode, and display a first game element not possessed by the player in a second display mode different from the first display mode; and a transition unit configured to cause transition to a provision screen on which a procedure for providing the first game element is performed, when a predetermined operation is performed on the first game element displayed in the second display mode.