Game Item Appearance Control via Player Right State Management
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Solution Overview
Problem
Existing game systems lack an efficient mechanism for managing item appearance and player rights in multi-player games, leading to unbalanced item distribution and unfair gameplay experiences.
Innovation Solution
A computer-readable storage medium with an information processing program that executes a game system with a mechanism to arrange item appearance areas, determine item appearance conditions based on player actions and rights, and manage player rights to control item appearance and distribution, ensuring balanced gameplay.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If item appearance areas are arranged in virtual game space without right state management, then item distribution becomes unbalanced and gameplay becomes unfair, but implementing right state management increases system complexity
Solution Approach 1:
The patent introduces a right state management mechanism as an intermediary between players and item appearance areas. Each player object has a right state (first state or second state) that mediates their ability to cause items to appear in specific areas, ensuring fair distribution without requiring complex global control systems
Solution Approach 2:
The patent segments the item appearance control into individual player objects, each managing their own right state independently. This segmentation allows multiple players to have controlled access to different item appearance areas simultaneously, preventing domination while maintaining system manageability
2Quantity of substance
If a single player can repeatedly cause items to appear in the same area, then item distribution becomes concentrated, but preventing this requires tracking and managing player rights which increases system complexity
Solution Approach 1:
The patent implements feedback by changing the right state of a player object from the first state to the second state after they cause an item to appear. This state change feedback mechanism prevents the same player from immediately causing another item to appear in the same area, ensuring balanced distribution
Solution Approach 2:
The patent makes the right state of player objects dynamic rather than static. The right state can change between first state (can cause item appearance) and second state (cannot cause item appearance), allowing flexible control that adapts to gameplay progression and prevents concentration of item distribution
3Adaptability or versatility
If the system allows multiple players to play simultaneously with item appearance control, then multi-player gameplay is enabled, but without right state management players can dominate item areas leading to unfair gameplay
Solution Approach 1:
The patent makes the right state management system universal by applying the same first state/second state mechanism to all player objects regardless of their specific actions or identities. This universal approach enables any player to have controlled access to item appearance areas while maintaining fairness across all players
Data Source
AI summary
A game system provides a virtual game space in which plural players play a game. In the virtual game space, if a player object performs a first action on an item appearance area, the game system determines whether a right state of the player object is a first state or a second state. If the right state of the player object is the first state, the game system determines that an item appearance condition is satisfied. If the right state of the player object is the second state, the game system determines that the item appearance condition is not satisfied. If it is determined that the item appearance condition is satisfied, the game system causes a game item to appear in the virtual game space, and changes the right state of the player object to the second state.


