Game Item Enhancement Interface for Risk-Aware Batch Upgrades

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Solution Overview

Problem

Existing item enhancement services in games often result in performance decreases or item loss, causing inconvenience and loss of user interest due to the uncertainty and inefficiency of the enhancement process.

Innovation Solution

A system and method for providing an item enhancement service that visually displays items capable of enhancement, allows user input for selecting enhancement resources, and provides real-time visual effects to indicate the enhancement process and outcome, including safety and risk status indicators.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If item enhancement is performed with uncertainty, then user satisfaction increases upon success, but item loss occurs and user interest decreases

Engineering Contradiction:
Improveenhancement success rateVSAvoiditem loss
Core Design Contradiction:
ReliabilityVSLoss of substance

Solution Approach 1:

The system performs preliminary actions by displaying risk information and safety status indicators before the enhancement process begins. Users are shown the probability of success, potential item loss, and required resources in advance, allowing them to make informed decisions about whether to proceed with enhancement.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system implements feedback mechanisms by providing real-time visual effects during enhancement and clear result displays showing whether enhancement succeeded or failed. The safety status indicators and resource consumption feedback help users understand the current state and outcomes of enhancement operations.

Inventive Principle:
Principle #23Feedback

2Ease of operation

If multiple items are enhanced one by one, then enhancement detail control is maintained, but user convenience decreases and interest is lost

Engineering Contradiction:
Improveenhancement operation convenienceVSAvoidenhancement time consumption
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The system merges multiple enhancement operations into a single batch process. Users can select multiple items and enhance them simultaneously in one operation, rather than processing each item individually. This combines what was previously separate operations into a unified batch enhancement workflow.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system allows users to pre-select multiple items for enhancement before initiating the process. Users can choose from a list of candidate items, set enhancement parameters once, and then execute all enhancements in a single batch operation, eliminating the need to configure and execute each enhancement separately.

Inventive Principle:
Principle #10Preliminary action

3Loss of information

If enhancement risk is hidden, then user satisfaction increases, but user awareness of risk decreases

Engineering Contradiction:
Improverisk information transparencyVSAvoiduser decision making
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The system uses color-coded visual indicators to represent different risk levels and safety statuses. Safety status indicators display color changes based on enhancement risk, allowing users to quickly assess risk without being overwhelmed by detailed numerical data. This visual encoding makes risk information both transparent and easy to process.

Inventive Principle:
Principle #32Color changes

Solution Approach 2:

The system displays comprehensive risk information, safety status, and resource requirements before users initiate enhancement. All critical information about potential item loss, success probability, and resource consumption is presented in advance, enabling users to make informed decisions without hidden risks.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12539463B2Method for providing item enhancement service in game
Publication Date: 2026.02.03 NCSOFT CORP
  • US12539463B2 patent drawing
  • US12539463B2 patent drawing
  • US12539463B2 patent drawing

AI summary

Provided is a method for operating an electronic device with a display. The method includes displaying, in a first area of a user interface for a game, a plurality of visual objects; in response to receiving first user inputs for selecting first visual objects, displaying the first visual objects in a second area of the user interface; while displaying, with the first visual objects, at least one second visual object indicating at least one resource for enhancement of items indicated by the first visual objects in the second area, receiving a second user input for executing the enhancement of the items; in response to receiving the second user input, displaying at least one visual effect for representing that the enhancement of the items is being executed; and based at least in part on completion of execution of the enhancement, displaying a result of the enhancement in the second area.